Oath: Chronicles of Empire & Exile – A Review

Hints of Oath: Chronicles of Empire & Exile started to surface at the beginning of the year, and there was something about it that instantly made me want to not just play it, but to own a copy of the game. All games have a central idea around it, and they usually focus on things such as dungeon crawl, cooperative, abstract, economic, area control, or role playing. Recently, some game have added a new aspect to it to add a campaign experience to the gameplay called legacy, and I have always been intrigued by these games because it would create a storytelling element to it that would make the experience of playing it unforgettable. The only problem I had with games like this is that after you have completed the cycle of the legacy, it could not be played again. This is a lot of money to spend on a game for only a limited amount of game time. Leder Games saw this problem and designed a game around legacy games’ central appeal, a sense of history.

Think about it. What if you had a game board that created its own history? Every game presented its own set of characters that played out their stories in various landscapes with their own objectives that created a new direction that the world would turn. Then take that world at the end of each game, let the winner write down this history of what happened, and then set up the game for a completely new experience the next time around with a new cast of characters playing their stories out in new landscapes with different directions.

And unlike all other legacy games, Leder Games have set up a system where, like history, the story never ends. This was too exciting of a concept for me to ignore this game, and now that I have played it, I am excited to share my thoughts on its unique and yet familiar style of play.

THEME

Three areas of the kingdom, the Cradle, the Provinces, and the Hinterlands, is tentatively held together by the rule of the Chancellor. This fledgling government has deployed war bands on some of the lands that it rules of over to keep control over other sights overrun with bandits, and even worse, the scheming exiles who are looking to take over the kingdom for themselves. In the first game, the Chancellor will try to keep control over his land by sheer force of his army, but this is not the only way that the exiles can overthrow this dictator. These other ways come in the form of Visions.

One of the exiles might find in the middle of the night that they have obtained a dream that they can interpret different ways. Maybe if they could collect the secrets of the court and use them to their advantage to make their way up through the ranks. Or they might become the most popular person in all of the land and get the favor of the people. Or they might search the lands for the hidden treasures that have been left behind for a time long forgotten. These powerful artifacts could help them in their rise to power.

The Chancellor still has another trick up his sleeve. He has collected a few of these powerful artifacts and has placed them in his treasury. At any time, he can offer one of these powerful artifacts to one of the exiles, and offer them citizenship into his kingdom. With citizenship comes certain privileges, and new paths to taking over the kingdom as a successor.

All of this takes place in a closed economy where favor is passed off to different factions within the kingdom who use that favor to unleash their special influence over the land. But one faction may gain too much favor which causes the economy fall into the control of the ones who may have advisors who are friends with those factions, making it harder for the other players.

Overall the story sounds like a complicated game of courts and politics that has enough variety to it to allow a different story to unfold every time the game is played. Add into the unique legacy aspect of the game that creates history for each individual game box and you are left with a fun and exciting story that will have you begging to play a new game as soon as you finish one.

Rating – 10

GAMEPLAY

A game with this complicated of a story line might scare away some people away because the gameplay must be as complicated to support it. It might scare others away because there is no way that a designer could take on such an ambitious endeavor without it all falling apart. It would take quite the balancing act to make this work out properly.

But this is where the genius of Cole Wehrle comes into play. He has already made his mark with other four-lettered games such as Root and Fort, and each of those games has its own unique twist on gameplay that makes it unique, but Oath is by far his most ambitious. There is enough asynchronous game play going on this game that you have to pay attention to what other people are doing, or before you know it, they will have taken over control of the kingdom. The nice thing about this gameplay is that, except for the Chancellor whose role is to react to what is going on, the rest of the players have the opportunity to choose their own paths to victory. All of this come in a set of choices that when stripped down are not as complicated as it would seem to be in a game like this. There are elements of randomness, but it is adds more to the story rather than being frustrating when a person looses due to some unlucky role of the dice.

Despite all of these different ways of going about pushing your influence out on to the game board, the gameplay is rather easy to pick up and figure out. There are only six different actions you can take per turn, and some minor actions that you can participate in as well, so it does not take long to figure out what you can and cannot do. Strategy takes a little longer to figure out because you are not always aware of all the new cards you will see during a game and how they will be able to help or hinder your gameplay. It is what makes the game exciting and fun each time you play this.

It is a little more crunchy than a typical game, and takes some time to figure out, but Leder Games added a walkthrough of the first round of the first game that you play. It talks you through what would be the best move for four players based on what they have in their hands and what cards they draw. It also talks about why this is an important move for each person to help wrap your mind around the strategy of the game. So even though, it may appear complicated and intimidating, they help ease you into the game.

The best part of all of this is that the gameplay and the different cards that you get to see for advisors, artifacts, and locations with different win conditions not only playing out during each game, but for each player that each game is a unique experience. It also feeds directly into the theme and creates a unique story each time that you play. People who love this storytelling element in their games will obviously make the story come alive more as the game plays out, but do not think of the stories that this game tells is like one that plays out in role playing games. The strokes are more broad with the narrative and important moments in the history of your board are the ones that you will be talking about long after the game is finished. People who bought the Kickstarter version of the game even received a journal where they could write down the story after each play of the game and how that has expanded their overall history. It was one of the things I was really excited about, and was really disappointed that I did not get it with the version I bought through retail, but a quick trip to a local bookstore, and a purchase of a cheaper journal fixed this problem rather quickly. The one I got even looks like it might have originally been part of the game to begin with.

Rating – 10

ARTWORK

If you know anything about Leder Games, then you know that each one of their games has a certain look to it that adds to the overall enjoyment of the game. Kyle Ferrin has a certain art style that quickly recognizable and can be seen in their other two games, Root and Fort. He has taken great care with each of the cards, whether, it is one of the advisors, lands or artifacts. It is not only a great card to look at, but each cartoon character begs for its own story to tell that will add to the narrative that your group tells. It also adds a different kind of levity to the game. This is easily a game that could come across as being extremely dark as war, and court intrigue play out in every session, and if the artwork was designed to to reflect this darkness, then I feel like it would be a completely different game.

The game board also has a unique design. It is not a big piece of cardboard that you unfold and place on the table, or a collection of tiles that you have to piece together. It is a nice mat that you role out and place your pieces on. It does provide the basic knowledge that you need to have in order to play the game, but for the most part, until you add the other pieces, it does not add a lot to the overall gameplay.

Great care also went into creating the game pieces. Though the only difference between the war-bands that you use during battle is the color, the pieces that represent the various exiles and Chancellor reflect the personality of each of them. Of course, the Chancellor’s piece is taller that any of the other ones that just adds to the fragile nature of his character, as if he is taller somehow makes him better. The pieces also have the same feel as the cards that are played and once again help you to become a part of the world that you are playing in.

The game not only is a lot of fun to play, but it also has a great look to it that adds to the game play. The Kickstarter version of the game even went so far as to make the favor and secrets plastic which adds more to the overall experience, but they are nothing more than cardboard punch-outs if you buy the retail version of the game. It was a little disappointing when I opened the box, but it was quickly forgotten when I looked at all of the other artwork that game had to offer.

Rating – 9

INTERACTIVITY

As always, the main reason I enjoy to play games is because it allows me the opportunity to hang out with friends and enjoy an experience unlike any other. Some games have low levels of interactivity where the players are over in the corner doing their own thing, and it isn’t until the end of the game and everybody counts up their points that the interactive aspect of the game begins. Oath is not this kind of game. The game forces you to interact with other people and either work together to stop the bigger threat, or fight against your greatest enemy. Some people are trying to be sneaky, while others are using all of their force to win the game. You will be spend a lot of the time playing this game interacting with each other. When I played, as soon as the game got going, there was not one of us that were sitting down. We were so excited about what was going on that we were walking around the table, looking at different points of attack and strategizing about how we could pull off a win. Nobody was ever completely out of the game, and at any moment, a simple turn could change the tide of the game. I absolutely loved the aspect of this game.

The battles also added a lot of dramatic tension that I had not seen since playing the old area control games, and it was not a long drawn-out tension like you might see in other area control games, such as Risk or Axis and Allies. Basically, it is one role of the dice for both the attacker and the defender. At first look, the attacker has the advantage because they have a handful of dice compared to the defenders couple of dice. But the dice that the defender uses are more powerful, and even though, the attacker won most of the time, the battle would leave both sides devastated. I believe this to be the most accurate depiction of war I have ever seen. Very rarely, does someone just come in and destroy the other side without taking any casualties. It just means that there has to be a good reason to attack, and you had better have a lot of war-bands mustered before you attempt it.

There is also a lot going on in the game, so you need to keep a close eye on everything happening, or someone might sneak in a win when you least expected it. The bottom line is I spent a lot of time interacting with the people I was playing with, and because of the legacy nature of the game, it would be best to try and find the same people to play with on a consistent basis, or they might lose what is going on with the history of the board. The set up for the next game took a long time to figure out, and people got bored while this was going on, but if the winner spends that time writing their history down and sharing it afterwards, it will add to the overall experience.

Rating – 10

EXPANSIONS

At the time of the writing of this review, there are no expansions to Oath. I have not even heard of hints or rumors about expansions coming later, but considering the game is less than a year old, it does not surprise me. If it is anything like Leder Games other big hit, Root, there will be extra packs of cards added to the game, and new complications to keep people interested in playing the game for years to come. Right now, the only thing that you can buy to add to the experience is the leather bound journal to keep track of your board’s history, but I am still a little annoyed that this does not come with the game. I do believe it is the main draw of the game and it is the one thing that really make this game more unique than any other I have ever played. As of right now, this is not one of the strong points of the game, but there is enough going on in the game to keep you engaged, and you will not replay a game any time soon.

Rating – 5

OVERALL

I have loved my experience with the game so far, and I am constantly thinking about the next time I will get to enjoy it again. I love the history aspect of the game, and how each play is completely different, but somehow still familiar. Its gameplay is simple enough that I feel confident in what I am doing, but complex enough that I still feel like there is a lot I have to learn about the game to get really good at it. I do hope that they have plans to make expansions for this game, so that it stays fresh and exciting for each game play and allows me to continue to add on to the history of my board. With this in mind, this is not a game for everyone. Though the rule book is short, there are enough of them to keep certain people away from this game. It is also rather expensive, so before buying, you might want to make sure that you have a group of friends that will be excited about playing it over and over again. If you do have that group of friends, it could easily become that group’s favorite game, and I could see it being pulled out time and time again.

Overall Rating – 4.4 Stars out of 5

Top Posts from 2019

Well, it is the end of another year, and this one has seen some really exciting changes in my life. I moved from South Korea to Thailand. I took two voyages back to the United States, one in the beginning of the year, and one during the summer break to get everything in order for the move. I got to visit Japan during the Sakura festivals and see what the hype was all about, and I got to fulfill a long dream of mine of spending Christmas in Germany. It has been an exciting year full of highs and lows, and I want to thank all of you for being along for the ride. I thought I would take the time to go through the posts that you enjoyed the most this year and list them in order according to their popularity.

#10 – Cherry Blossoms in Our Winter

This is the first poem to make this list, and it is actually one of my favorite poems that I have written. It really captured the moment that I witnessed during my trip to Tokyo, and I think showed why the Sakura Festival is so important to all of the people who live there,

https://johncollings.com/2019/04/21/cherry-blossoms-in-our-winter/

#9 – Being Indiana Jones – Hua Hin, Thailand

Even though this experience was more of a day trip from Hau Hin, it was still close enough to the place where I set up my base to include it in this area of Thailand. I had a lot of fun on this first trip out of Bangkok, getting to explore the country a little more, and it just showed me what little treasures I could find as long as I took the time to find it.

https://johncollings.com/2019/10/13/being-indiana-jones-hua-hin-thailand/

#8 – The Journey to Ring in the New Year – The Holidays Day 13

This was actually the first post I had during the 2019 year, and it told of the story of the struggle I had making it to my brother’s house for the New Year’s Eve celebration. Snow can be a beautiful thing, but not if you have to travel through it dumping down out of the sky on a holiday night known for people drinking too much and taking unnecessary risks.

https://johncollings.com/2019/01/01/the-journey-to-ring-in-the-new-year-the-holidays-day-13/

#7 – How is This Not a Thing – Itaewon Day 2

I had many unique experiences during my time living in South Korea, but one of the most unique experiences was being sat down in an enclosure with a bunch of meerkats in a cafe in the middle of downtown Seoul. The Meerkat Friends has been in operation for over a decade and it is easy to see why so many people enjoyed a post about cuddling with a bunch of the furry creature.

https://johncollings.com/2019/02/03/how-is-this-not-a-thing-itaewon-day-2/

#6 – Massive Explosions – The Move Day 15

Only one thing can beat cute, furry creatures, and that is blowing things up. It is kind of a tradition in the United States anymore, and it is always a fun to be able to spend it with my family. I was especially impressed with the creativity that went behind some of the fireworks, and I am also impressed with how big, and loud they have gotten over the years.

https://johncollings.com/2019/07/05/massive-explosions-the-move-day-15/

#5 – Ice Cream Asian Style – Back to Japan Day 1

Who knew a pair of chopsticks and a small cup of Hagen Das would have been so intriguing? It was another one of my posts inspired by my trip to Japan and this was even before we were able to experience the sakura. Funny thing about this post was we found a small little spoon in our bag from the store after we finished eating our ice cream.

https://johncollings.com/2019/03/23/ice-cream-asian-style-back-to-japan-day-1/

#4 – You Can’t Go Back to the Green – The Holidays Day 20

I am always surprised by what posts connect with people and which ones do not. This post was supposed to be a throw away about a day at I had to spend on campus of my old college getting some paperwork taken care of, but for some reason, people kept coming back to it over the year. I guess they feel the same way about that lyric to that Billy Joel song that I do.

https://johncollings.com/2019/01/09/you-cant-go-back-to-the-green-the-holidays-day-20/

#3 – The Legacy – The Move Day 1

This was my final farewell to a country that I had lived in for four years. It was a bittersweet departure. During my years at the school, there was a lot of talk about “Leaving a Legacy” behind, and this was my response to that idea while saying goodbye to all of the people that I had met and grew with during my time there.

https://johncollings.com/2019/06/20/the-legacy-the-move-day-1/

#2 Downtown Bangkok

Making the move to Bangkok has given me an opportunity to explore a new corner of the world, and the city of Bangkok has so much to offer that it might take a couple of years to get to it all. This was my first attempt at making a dent into seeing what this city is all about, and I am sure there will be many more to follow.

https://johncollings.com/2019/08/12/downtown-bangkok/

#1 – The Arrival- The Move Final Day

There is nothing like moving into a new place. It is full of excitement and potential, but the only way I could share this moment with my family and friends was to write this post about it. The amount of people checking into it was almost like having a house warming party except I had not quite unpacked yet. It was still fun to show everybody the interesting artwork that was found in my bathroom. He has got a name now too, Smoke.

https://johncollings.com/2019/07/30/the-arrival-the-move-final-day/

Honorable Mention – Bend Sucks! Move Somewhere Else – Around the World Day 39

When I published my first book, I was told that you would never know what would take off, and what would die in obscurity. This post has found a life of its own. There is hardly a week that goes by when I do not have a person look at this post about a funny bumper sticker I saw while in Bend, Oregon a couple of years ago. It has turned into the most widely read piece I have ever written, and I am interested to see if it continues to make a presence in the coming year.

https://johncollings.com/2018/07/25/bend-sucks-move-somewhere-else-around-the-world-day-39/

Thank you for visiting me site this past year, and I look forward to seeing more of you next year.

 

The Legacy – The Move Day 1

The last view I had of my classroom over the past four years.

“My name is Ozymandias, King of Kings,
Look on my Works, ye Mighty, and despair!”
– “Ozymandias” by Percy Bysshe Shelley

One of my favorite poems to teach during my tenure at Korea International School was Percy Bysshe Shelley’s “Ozymandias” especially during the year where the ones in charge came up with the theme of “Leave a Legacy”. I have always thought this poem gave a truth about life and the legacies that we leave behind, and I have been thinking about these things a lot during my last couple of months as I wrapped up my time there. Is it possible to leave a legacy behind? How long will it be before my name is no longer mentioned in the hallways of the school that I had spent four years at? Should I feel offended that as soon as the last students I taught there, I will quickly be forgotten?

The last view of my apartment I had lived in for the last four years.

It made it even harder as I packed up all of my stuff and took all of artwork off of my bulletin boards that everything was returning back to the way it was when I first arrived in Korea, stark, undecorated, and sanitary. My last look at my classroom, and the last look of my apartment had the same feel, all traces of my impact had been washed away so the next person that came in to take my place could start to make their mark. As I prepared to get ready for my next adventure in Thailand, I couldn’t help but looking at my time here and wonder if it had been worth the time and effort that I had put into it.

Life in Dongcheon-dong continuing on.

As far as the greater impact my presence had to South Korea as whole, it was hard to make me believe that I had actually done something. The society still moves on like a well-oiled machine. People continue to work jobs to try to get a little ahead, and students still work themselves hard to try to become a part of this cycle. Words of a madman to the north passes the lips of the people from time to time as they wonder how their relationships with larger nations from the west affect what is going on. Poor air from the east mingles with the exhaust of the big city to make some days unsafe to venture outside, but on the days you can, it is a beautiful experience to watch the blooming of spring, the green of summer, or the melancholy of autumn. The year comes and the year goes, and we get mixed into the grind.

Knowing all of this, how can I look at the empty classroom and the empty apartment and believe that I had an impact?

The last moment before getting in the cab to depart South Korea forever.

It was while I was riding away in the taxi to the airport, spending those last moments in South Korea that the answer came to me. I could not worry about making a huge change in society. What I did would eventually be returned to a state as if I had never been there. My legacy should not come from the programs I made or the mark I left behind; it should come from the connections I made with the people I came across. This is what made my time in Korea worth every moment. I do believe that every student that went through my class now has a different perspective on the world, and will think about what they witness more instead of just accepting it as the truth, while challenging the truths that I always believed to be true. I do believe that the colleagues that I worked with in my four years grew because of my influence almost as much as I have grown as a teacher because of their influence. And more importantly, I do believe that the society has felt a minor shock wave because of the slightly punk rock hippie that invaded their world for four years, as I learned to look at my world with a more international perspective.

It wasn’t all about my legacy. It was about their legacy as well. I hope the people I came in contact with during these four amazing years have somehow been changed by presence, because I know I have been changed by their presence.

Thank you Korea for four amazing years full of happiness and heartache. Each moment has allowed me to grow as a person, and even though I may no longer be living and working out there anymore, your legacy lives on with me.

Death of a Teacher

Death of a Teacher

 

 

He was buried under a mound of dirt

Commemorated by simple granite.

Attired in his most expensive shirt,

They stuffed him in a box of laminate.

 

A preacher stood at the edge of the grave

To sing out comforting words to no one.

Even the day’s weather would not behave

As the moist grass baked in the morning sun.

 

Beyond the gates of the cemetery

His students bustled on with their careers.

They did not read his obituary,

Having let go of all their high school fears.

 

The weight of his teaching prosperity

Comes from knowing he has no legacy.