I’m sorry about the lateness of this post. Usually I am sharing with you the biggest posts of the year right around New Year’s Day, but because I was traveling through Patagonia at that time, I wasn’t able to sit down and sort through all of the data until now. 2025 was a crazy year for most of us for various reasons, and this was no different for me. I had taken a new job in Peru in July, so I spent a lot of the time getting all of my stuff together and moving it halfway around the world in Jordan. During that time, I was able to travel to many places such as Egypt, London, around Jordan one last time and a couple of trips back to the United States, but most of my time was spent moving all of our stuff and our puppy to Peru. Because of the visa requirements, I was not able to leave Peru once we arrived, but this was not a bad thing because the time I did have off was spent traveling through this amazing country. I hope you enjoy this look back of last year, and here is to more opportunities to see the world this year.
2025 was the last year that I spent in Jordan, and before we left, we started to have visitors. I was able to make the Jordan Loop, (Petra, the Dead Sea, and Jerash) one last time. It was a month before I left, and it was like my farewell tour of the area. I do consider myself lucky that I was able to make this trip that one last time, and do it with such good friends. It allowed me to create great memories of Jordan before I left it forever.
Egypt featured heavily in the posts for 2025, showing up four times in the top 10. The first time was a poem that I had written while out there, thinking about what it would be like to be a mummy so many years after you had been rediscovered by archaeologists. It was great to see them, but it was also gave me a sense of dread of what it would be like to have your body on display in a museum so people could come by and view you.
My first post of the year was also one of your favorites. I spent a lot of time in the States this year, and I had spent some of that time with my family during the holidays. It is easily the best way to spend this time of year, and it always makes for great memories, but at the same time, there comes that moment when you have to pack everything up, and return to the life that you live. It is the reason that January is always a quiet month for most people, but it was still nice to have this to hold on to during that quiet month.
I made a big move this year, coming from Jordan halfway around the world to land in Peru. Because it was my first year there, I needed to stay in Peru for my visa. It is not a bad place to be stuck in as there are a lot of things to see. We were holding off on the big one, Machu Picchu, because we knew we would have visitors and we would see that eventually, so we went off to other locations. Our first big trip was to Arequipa, and it is a place in Peru that is not talked about enough. The monastery is a great place to visit if you are in Arequipa, and a lot of people enjoyed the post.
A return to Egypt with another poem about my time in Cairo. I really enjoyed this unexpected trip last year as what I thought would be another experience in a Muslim country turned out to be a cultural education about one of the oldest places in the world. The thing that struck me the most about the place was the way that the people embraced both aspects of their past. There was a huge pride in both their connection to Islam and the Egyptian kings of centuries past. At times, it seemed as if these cultures were at odds with each other, but there was a marriage between the two that allowed them to exist in perfect harmony in this part of the world.
For many people, 2025 was a tough year. The world seemed to be imploding, and as I left one of the parts of the world where that struggle could really be felt, I wanted to take some time to reflect on my time there. I started to take one picture a day during my lat 100 days in Jordan as I went about my routine and posting that picture to Facebook. I was not trying to be political or get people motivated to think a certain way; I was just documenting the mundane. I received a lot of feedback from doing this as it gave people a reprieve from the crazy they were seeing on social media. This little experiment resinated with you as well, and oddly enough, it became a simple way to bring a little happiness to people’s lives during a time when they needed it.
I had gotten back into one of my favorite hobbies, board games, during the 2020 pandemic. It was a great way to have fun with the few people that I had contact with at that time. It turned into something that stuck with me beyond that strange time in the world. As I explored this hobby more, I have gone to a couple board game cafes, but never the one that was right down the street from where my dad lives. Over the summer of 2025, I met a few of my friends down there to finish off our Dungeons and Dragons campaign that we were unable to finish due to me having to leave Jordan early. I am glad that I had finally gone into this place. It has opened the door to look for more of these little places around the world as a way to enjoy a couple hours of downtime during my travels. It was also nice to give Enchanted Grounds a little plug to keep them busy for future years.
As I started to explore the board game hobby more, I started to review the games that I picked up along the way. I have only done one or two reviews a year, but they always seem to be very popular, and people continue to come back to them as they decided on the board games for their collections as well. This year I reviewed one of my favorite solo board games, Onirim. Many people must have been just as curious about this game as I was when I first came across it because it was one of the posts that was visited, and is still visited, the most last year. I still stick with my initial assessment that the game is fun, but the free app is a better way to enjoy the game.
Usually when I think of Egypt, I think of the ancient culture with its pantheon of deities, or the modern people with their position in the Middle East. What I tend to forget about is the fact that Egypt plays a prominent part in the Bible. Jesus and his family spent a lot of time in this part of the world, and even some of the more important saints, such as Saint George, have part of their stories told in Cairo. There is a little corner of the city where these Christianity stories come to life, Coptic Cairo. It added a deeper level of nuance to a part of the world that already held a lot of depth, and it is one of the places on this trip that really stuck with me.
Egypt has been putting a lot of energy and resources in order to get this museum open, and as of October 2024, it was 90 percent of the way there. I was able to visit it shortly after the opening in February of 2025, and the place is easily the best museum that I have ever been in. The collection of antiquities that can be found in this place is overwhelming, but I was lucky enough to have a guide to take me to the things that I really should be seeing. I must have stuck with a lot of you as well because it was the biggest post of mine last year.
Thank you for going through this walk down recent memory lane, and joining me on all my voyages throughout the year. I hope to see you more often in 2026, and look forward to sharing with you all that this crazy world has to offer.
It has been another great year of gaming. I have played over 80 different games this year, and many of them new to me. I have also been able to play many campaign to their finish, and have gathered with many friends over the year while creating new ones through this hobby. This list has come out a little later than I would have hoped for because of travel, and the time it takes to put this list together. Once again, the list is comprised of my choices when put into Pub Meeple, the on-line service that helps me rank the games I have played. I have also placed next to them how their position has changed based on last year’s list, and it is always fun for me to visit this list every year as I hope it is fun for you to look at it as well.
20. Oath (Down 13)
This is not an easy game to get to the table, and it requires finding a group of people that would like to play it on a regular basis. Even when I do get it to the table, we have to review the rules again, and play with how fiddly they are, but I love the fact that this board creates it own history, and is an amazing way to tell stories. The last game I played told the greatest story out of any that this board has presented to me which makes me want to get it to the table more often. It sits here because I have moved away from my regular group, and I have not found that new group to play it with yet.
19. Dungeons and Dragons (Down 5)
This is the game that occupies the most of my time, and I really do enjoy the moments that I get together with my fellow players, and continue to experience our campaign. I did finish up one campaign this year, and started a new one, both with different parties. I also took up the mantle of being a Dungeon Master for the first time, and it does switch how I look at the game. It forces me to know more about the game than I ever have before, but I think I am doing a good job of adjusting, and there have been a couple of moments that have really stuck out in our campaign so far.
18. Scythe (Up 2)
This is another game that does not get to the table easily, but every time it does, I enjoy the experience whether I win or lose. The blending of area control with worker placement and Euro gameplay tells the perfect story of an alternative universe where mechs rule over the landscape of a post-World War I eastern Europe. There is not another universe of a completely original IP that captures the imagination of the players as well as this one, and I love the stories that
17. Sagrada (New)
I have been playing this game for years on my tablet. It has always been a fun little puzzle to ponder while traveling the world, but I had never played a physical copy of the game before. This year I came across a used copy of the game in outstanding condition in a 2nd and Charles store with the expansion included. Since then I have gotten this game to the table on numerous occasions and it is just as much fun using the physical copy as it does with the digital one, and the table presence is amazing as the colors of the dice really pop out. I can easily see this becoming a staple in my game play over the years.
16. Sylvion (New)
Recently I have gotten into solo gaming, and though it does not dominate my collection. Even though I have picked up a couple of news ones over the last couple of years, this was the first one that I have owned. It sat on my shelf for a couple of years, and I had forgotten about it, but I brought it out this year to play again. I had forgotten about how much I love this game. It is a great card game with big choices, and a story that unfolds as you play. I have not played all of the games in the Oniverse, but this is my favorite one, and can easily see it never leaving my collection.
15. Raiders of the North Sea (Down 2)
I first downloaded a version of this game to play while taking a trip to Iceland, and it has been a regular go to since. It is the first game that put Garphill Games on the map, and since its publication, they have created many other games that other consider the favorites. I have never had the opportunity to play any of these games, and I always want to explore them every year. Maybe this next year will be the one that gets me to try another one of their games, but until then Raiders of the North Sea is a great game to play.
14. Root (Down 11)
This is another game that I have never been able to physically play, and I have only played online versions of it. Just like the other Cole Wehrle game on this list, I could only imagine that it would be extremely difficult to get to the table because of its asymmetric game play makes it a difficult teach. Still, I have met many people who have spent the time to learn this game, and they all have it as one of their favorites. This is the year that I hope to get to play a physical version of this game and know the joy that comes from moving these cute woodland creatures around the game board. Until then, it still holds a prominent spot on my games of the year list.
13. Azul (New)
On an impulse buy, I picked up a travel version of Azul this year. I have played it a couple of times before, and have always enjoyed it, but it never was one of my favorite games. Since I have bought the travel version of the game, and have gotten to learn more about the strategy behind the game, I started to understand the genius of this abstract masterpiece. The travel version is a great way to enjoy this game, and it has always found a place in my suitcase ever since I have bought it. I have no idea how I have lived so long without it.
12. Everdell (Down 4)
This is always a comfort game for me. It is the game that got me back into the board-gaming, and when I have gotten a couple of expansions that allow me to make this game as simple or complex as I want it to be. I still believe that it has some of the best artwork in any of the games I have ever seen, and the cosy way that you build a small village for critters makes it a perfect addition to any collection that will have most people wanting to join in to play. I do not ever see this leaving this list by the sentimental factor that it holds with it.
11. Challengers: Beach Cup (New)
I usually do not like party games because they are usually silly and they do not have much strategy behind them. There is also a lot of sitting around, waiting for your turn, and after a while, they start to bore me. That is why I was so surprised when I was given the opportunity to play this game. It is a deck building game where you rotate around the room and play all of the people in a one on one game. It was surprisingly fun, easy to learn, and had enough strategy behind to make it feel like you were playing a real game. It has made me re-evaluate party games, and got me into the deck building games more than I have played in the past.
10. Long Shot
Speaking of party games with a little bit of a bite, Long Shot: The Dice Game easily ranks as the highest for me. Once again, this is not your typical party game. In fact, I think this one operates better in a pub than an actual party. It is not as fast as Challengers, but people really get involved in the horse that plays out in front of them. It is a goofy game with the perfect artwork to accompany the silliness, and it actually plays better at a high player count than other roll and write games. It also is small enough that it works well as a travel game, perfect to bring with you on those long trips.
9. Pandemic: Legacy Season 1 (Up 6)
Pandemic has always topped my list as one of the best cooperative games ever created. I have spent a lot of time playing it on my tablet, and I actually prefer to play it by myself because I have a habit of quarterbacking the game and ruining it for other people. Along comes a chance to play the legacy edition and it helped to alleviate this problem because each new month presents a new challenge with it. I loved this way of playing the game, and I might hunt down the other seasons to see how they breathe new life into a game already love.
8. The Crew: Deep Sea Six (Up 1)
After finishing the Search for Planet Nine the year before, I did not think that I would play the Crew again. Then I ran into new friends that had a copy of Mission Deep Sea. I had played this a couple of times and always considered it the better version of the game, but with them, I was able to push through a lot of the missions though we did not complete the whole campaign. I still consider it the best cooperative game out there, making it impossible to have anybody quarterback the game, and everybody has to play their part. It is also the most inventive use of the trick taking mechanic I have ever seen. This is a great game, and I can see it popping up again on the list next year.
7. Imperial Assault (Down 3)
I have played the opening missions for this game on numerous occasions, looking for a group of people that would want to play through the whole campaign. This last year, I found that group of people and was able to play through the whole campaign. It was a blast, and as they powered up, I was able to throw more dangerous things at them. It ended up being a great lite version of role playing, and dungeon crawling all set in the Star Wars universe. It made me want to try out some of the other campaigns that are out there, but I do not know if I will get the opportunity because I now have to find another group that might want to play the game. It took me years the first time around, and I expect that this could happen again.
6. Bunny Kingdom (New)
This was another game that was introduced to me by going to a game night. I did not know what to expect with this, but when I started to play, it became apparent that this cute game about carving out a bunny kingdom on a grid was more complicated and strategic than the artwork implied. I really fell in love with the game quickly, and we played it a couple of times that night. I won both the times I played, and that is not why it makes it so high on this list this year. I loved the fact that I took different paths to victory both times which showed me the depth that this game possessed, and I am sure it could get higher if I am given the chance to play it more often in the upcoming year.
5. Arkham Horror: The Card Game (Up 6)
This has been the game I go to when I want to play a good game, and there is nobody around to share the experience with me. I love the fact that it is complicated, has many different scenarios with their own intricacies making each one feel unique, and it tells a great story in the process as well. I have not dumped a lot of money into this game yet because the two campaigns I own have been perfect enough to keep me happy. I have played them each a couple of times, and I have not gotten bored of them yet. I have also found others who want to play the game as well, so it might change its place on my shelf as a solo game to a collaborative campaign style game that might change my view of it in the coming years, but as for now, it is easily one of my favorite games to play on a dark night when I have nothing better to do.
4. Heat: Pedal to the Metal (New)
I was never much one for racing games, but ever since this one made it to the store, I had an interest in playing. It was more about the deck-building then it was about the race, but when I finally played it, I found that the race is what really brought this game to life. The deck building is a brilliant way to get you to feel what it is like to be an F1 racer. It causes you to put together a nice balance between collecting the cards, speeding ahead, and trying not to lose control of your car. It also comes with different racetracks that if played together creates a mini-campaign. This game was an unexpected surprise this year, and I can’t wait to play it some more adding in the more complex additions that the game comes with.
3. Isle of Skye (Down 1)
This is still one of my favorite games. I love the feeling of piecing together my little corner of this Scottish island while connecting things to make it as pretty as it can possibly be. I know that this is not the strategy you should employ to play this game, and every time I start a new game, I think to myself that I won’t do this, but in the end, I always have to make it look pretty. The combination of the bidding and the variety of the challenges makes this game quick-paced and different every time I play it. It will take a lot to remove this game from this position on my list. My only complaint is that you need at least three people to play, and I think it works better at higher player counts, so I don’t get it to the table as much as I would like to.
2. Final Girl (New)
I went out searching for a new solo board game, and decided on Final Girl and decided on the Happy Trails Horror feature as my first box. I didn’t know how much it would get me hooked, but the simplest of games in this series had me playing it at least once a week. I have since expanded to the Panic at Station 2891 feature, and even just having two has given me enough material to keep me busy for a long while. I love the fact that you can change the final girl that you are playing with, or place a monster in a different location, giving the places their own feel. It is completely immersive and I feel as if I am in the horror movie that I am playing. I know I am hooked and will keep adding features as I play this game more and more.
Chinatown
I know that this game is out of print, and has been reskinned recently, but I still love the original Chinatown. It is a simple game that can be taught in five minutes, but it is the simplicity of the game play that opens the game up to a complex fun interaction with the other people at the table. It is a pure negotiation game, and the interaction is what brings me back to this game again and again. I have introduced it to so many people, and every time we play, we laugh so hard about the negotiations that take place. I do not care if I win or lose, I just want to negotiate. This is why this game has taken the number one spot again this year.
Vacation is not always vacation. Sometimes it feels as if it is a little bit of a chore that you go off in order to gain more experiences in this thing called life. Because of this, you can run off to exotic locations around the world to try to see what there is to see there, and enjoy all the things that the place has to offer only to find out that when you return from it, you are more tired than when you left for vacation. It is not a bad thing because those memories are what we hold on to while we work our way through employment. But every once in a while, it is nice to go off to some place with no other plan than to sit by a pool, have a couple of drinks, and let those tight muscles unwind as you let go of the worries of the world you left behind.
Of course, Thanksgiving weekend is the perfect time to do exactly just this, especially if you live far enough away from the United States where you cannot enjoy the American traditions. I am lucky enough to work for an American company in Peru, so I still got the holiday off, and it makes it even better when the rest of the country does not. This allowed me to run off to a relaxing weekend without the holiday crowds that might be attracted there by those who also have the time off. I took off down south from Lima to a resort that was situated on the grounds of a winery, and enjoyed myself by sitting back and finding out what this out-of-the-way place had to offer.
This was to be a different kind of vacation, one where I did not go hunting for the great touristy thing to do; instead, I just looked at what the place around me had to offer and enjoyed that. There was no reason for me to leave the resort because there were a lot of fun things to do, and it was always accompanied by a glass of wine straight from the vineyard.
What fun and games that the place did not have available were accompanied by a couple boardgames that I brought with me, as well as the other games that the people I went out there with as well. If I am being honest, the weekend turned into me playing board games, and reading books by the pool. I know that does not sound very exciting, but as a teacher approaching the end of the semester, this was the type of vacation that I needed.
And if I ever felt like I was going to be bored, I could always take a stroll out in the fields. The weather was perfect for this, and at dusk, it was fun to wander through the vines, looking at the grapes, and trying to find what creatures were out there waiting for their chance to dine. I did find many birds flying about, but it was better at dusk because this was when the surprises would start to wander around.
We went out into the fields for the main purpose of finding owls that we could take pictures of. We had heard that they were out there, and it did not take us long to find a few of them. Getting a good picture of them was a little more difficult because when I got to close to them, they would screech at me and fly away. Still, I was not to be deterred, and I was able to finally get a picture that I am happy to share with you now.
There were a lot of other surprises that could be found on the grounds of the resort. Not just the views, but the old relics that they collected to add a little character to the place. There were the women placed on the front of ships to guide the sailors through their long ocean voyages, old carts that were used to carry the wine into town, and old clay pots that used to be buried under the ground used to let the wine ferment.
I was also fortunate enough to be able to make this trip with a great group of friends. It made this holiday weekend away from the United States feel like I had found a family that I could celebrate with. There was plenty of downtime, but there was also a person there ready to pick me up when I felt like having something to do. It made this little getaway resort feel like a bigger vacation than it actually was, and will be part of the reason that it will stick with me for years to come.
It is the reason that many people reserve the place for large gatherings. They create a destination event where a lot of friends can gather together to enjoy their time together. The place will organize the food, the wine, and the entertainment with you, and then after the event, all you have to do is stumble your way to your room and crash for the evening. There are also enough places on the ground where various parties can go on at the same time without having to disturb another one some place else.
It was a great way to spend the long weekend, and I look forward to finding other little places like this one in Peru where I can get away from the big city and recharge again. It will make my time out here even more enjoyable.
In an old strip mall that has a bunch of dying shops that I have driven by numerous times during my fifty years of stomping around Littleton, there is a shop that has opened in the last ten years called Enchanted Grounds. I have known about it, but its non-descript sign and the closed blinds made me think that it was a dump that was biding its time until it would close down and another business would take its place. This was until I needed to find a place to finish up my Dungeons and Dragons campaign and somebody suggested that I check out this place. So I took a walk down the street to see if it would be a great place to finish up the campaign.
What I found there was one of those places that I had been looking for ever since I have gotten back into the board game hobby. It was a cozy little cafe with large tables where you could set up games for up to ten people if needed. There were plenty of tables too and when I asked if I would need a reservation for a table, they chuckled and said that this was not usually necessary. They also sold a fair amount of good games, books for various role playing games, miniatures for these games as well as the paint to make them your own.
What made it perfect was the coffee and small bites served by a delightful staff. I wouldn’t want to indulge in these during the nighttime, but during the day, it was the perfect way to jumpstart me on my way. There were many people there that were enjoying a coffee drink while playing a game, browsing for a new one, or just hanging out with their friends. It just showed me that I shouldn’t judge a place by its outside because when I walked inside, I instantly fell in love with the place. It will be a long time before I am able to make my way back there, but it is nice to know that it is there and has a big enough clientele that they will still be in business by the time I make my way back to the United States to enjoy it again.
Welcome to your nightmare. There is nothing worse than the dark shadows that lurk in the corners of our consciousness while we are unable to do anything about them. At least there are hidden doors that will lead us to safety. If we can only find them within our imagination filled with sunny days, watery depths, deep forests, and tall bookshelves. It goes deeper than the dreams we have at night; it is an introduction to the world created by Shadi Torbey, the Oniverse, a series of games produced by Z-Man games designed for solo players to immerse themselves into the various corners of his imagination.
If you have had the opportunity to play one of the Oniverse games, you know about the solo game design that scratches that itch to play a complex game when nobody else is around. Even though the box claims that the games are designed for one to two players, they are basically solo board games that are wonderful to experience time and time again. Onirim is the one that started is all off, and is the perfect one to look at when introducing oneself to the wonderful world of the Oniverse.
THEME
This is a story that is birthed in our greatest fears, hidden deep within our minds. We are the only ones that can find the doors to help us escape from this fear, and we have to duck and dodge the terrors that could easily find us. The theme of this game really comes to life as you sort through the cards and look for the combination that will allow you to escape from the terrors. Sometimes doors will appear when you do not have what you need in order to open that door, just like it happens in a dream. At other times, the key you have been holding for a long time will come into use to open up another door that you had been looking for a long time. Throughout all of this, there is the creature lurking in the darkness that is the greatest fear that we hold in our hearts. It will come out unexpectedly, and send us to another corner quickly just to escape the horror that it brings with it. All of these ideas present themselves brilliantly in this game, and it sometimes feels as if you are a part of that dreamscape in your waking hours.
Rating – 10
GAMEPLAY
At the heart of this game is solitaire card play. There is a stack of cards that you will draw one card from into a hand of five. Within that deck, there are four different suits with moon cards, sun cards, key cards, and door cards. After you have drawn a card, you have to either play it to a matrix that will give you the combination that will open the doors so you can escape your nightmare. You do this by playing three cards from the same suit in a row where you do not repeat the symbol on the card. If you cannot play to the matrix, you must discard a card. While all this is happening, you have to beware the Oniverse monsters that are lurking in the deck. If you draw one of these, you have the potential to lose all the cards in your hand to the discard pile, a key card which are more powerful than other symbols, or lose five cards you have not even seen yet. You win if you open all the doors. You lose if you make through the whole deck without opening up all the doors.
There are a couple of rules, but this is basically what is at the heart of the gameplay. It is a fun little puzzle, and after a couple of games, you can fall easily into its rhythm much like you do with any game of solitaire. The problem with the game comes when you come across a door or a Oniverse monster. You resolve the conflict that comes with one of these cards, and then you have to reshuffle the deck. During one game of Onirim you can end up shuffling the deck up to fifteen times that will pull you out of that rhythm that you are looking for in a solitaire game.
If you are looking for a more streamlined version of the game, there is an app version of the game that can include two of the expansions that come with the game. It is a little wonky when trying to discard a card, but for the most part it solves the problem of always having to reshuffle the cards anytime one of the special cards shows up. It does not have the feel of a solitaire card game, but it is a great way to experience the game especially if you find yourself waiting around and have nothing to do.
Rating – 8
ARTWORK
The unboxing experience is always a fun one, but never have I ever been more enthralled than when opening the box for Onirim for the first time. Elise Plessis, the artist for the game went beyond just supplying with pretty pictures, and cute little plastic pieces. The box unfolds all of the goodies hidden inside through various layers just like you are entering the nightmare that you will eventually try to escape. This then opens up to the two large decks of cards that includes not only the base game but all of the expansions that come with the game. There is a little plastic monster that comes with the game tat serves no real purpose but adds to the mystique of the game. I like to place it just outside of my gameplay to remind me that the monster is lurking anywhere within the confines of my adventure through the cards. The cards themselves have a surreal artwork that belongs nowhere else but the dreamland that you are about to enter. It all combines to immerse a person into the dramatic theme that goes along with this game.
Rating – 10
SOLO PLAY
Like a lot of games out there, Onirim markets itself as a game that is able to be played by two people but in reality, it is nothing more than a solo game. It is a great puzzle to work out, but my one complaint with it is the constant reshuffling that occurs during the game. The base game is a little easy as well, and after you figure out what to do in each situation, it presents a game very similar to regular solitaire that does not offer a lot of options in its design. The complication starts to occur when you start to add the expansions that come with the game, and it allows you to amp up the options that are available to you.
Rating – 7
EXPANSIONS/ OTHER GAMES in the ONIVERSE
Just like the box says, Onirim comes with seven different expansions. If you get the app, two of the options are available to you, and the nice thing about all of these expansions, you can mix and match them until you create the deck that you like to play the most. It also adds enough variety to the game that it will have you opening the box on numerous occasions to see if you can escape from the nightmare presented to you. This makes the game extremely fun with an great amount of replay-ability that allows it to live on long after you have bought it.
Onirim is also the introduction to the Oniverse, a series of solitaire games that Shadi Torbey claims that you can play with two people. At the writing of this blog there are eight games in total with what appears to be a new additional coming soon. Each game is another box with a great solo experience with additional expansions to the game that you can mix and match to create your own version of the game that you like best. The games do not work with each other except thematically, and they are more there own games than they are an extension of Onirim. Like any other sequels there are some better than others. I have not played all of them, but out of the ones I have played I enjoy Sylvion the best though there are some other fun ones out there.
Rating – 9
OVERALL
Onirim and its universe is a great introduction to solo board gaming. The games possess a zen-like quality to them that help you relax while presenting you with an engaging puzzle. Each box in the Oniverse has enough variety and challenge that you can build your own deck to find the complexity of the puzzle that you are most comfortable with. Though I do enjoy the app more than the actual box for the game Onirim because of the amount of shuffling involved to play the game right, the other games do not have this problem, and at the time of writing this review, also do not have apps available. It is always nice to have a box or two in the Oniverse in your collection so you can have a great solo experience that you are looking for.
Some may only see plastic and cardboard Bound by a thick, complicated rulebook. They can’t comprehend why it’s so adored, But then again they do not really look. They do not see the shared story unfold, Brought on by an agreed set of guidelines As the colorful meeples fight for gold While evading the engine’s greatest fines. It brings our laughter from all who attend, And they do not care if they lose or win For the only care they have in the end Was that the tale was able to begin. So do not bring to us your hate and shame; Instead, join us for our little board game.
It was another great year of traveling the world, and reading excellent pieces of literature. Combine this with a full time job, and you would think that I would not have enough time for another hobby, but I enjoy nothing more than sitting down with a group of friends to play a game. I have been extremely lucky in this capacity for I was able to play 72 different games over the course of the year. I have taken that list of games, ran them through the Pub Meeple engine in order to put together this list of what I consider the 20 best games I have played this year. Here is what I think those games to be, and how their position has changed from the list last year:
20. Scythe (Down 2)
This is an amazing area control, economic game set in a post-World War I landscape in Eastern Europe. The mechanics of this game are phenomenal, and it is one of the more complicated games to be found on this list. Because of its complication, it makes it hard to get to the table, and to find people who are willing to play it. It also takes at least a couple of hours to play a game. I enjoy the time that I get to play the game, but because of the limited times that I get to play it, it ranks lower on the list.
19. Smash Up (New)
This is a game that has been introduced to me a few time over the years. I usually play it once with the person that introduced it to me, and then I instantly forget about it. Well, I ended up purchasing the app this year, and I find myself drifting to it often. It can be frustrating at time with the powers that come with some of the factions that you can mash up together, but it also fun being that frustrating player that makes everybody’s life a nightmare during a game. I can see myself playing this more of the course of the next year.
18. Stone Age (New)
I don’t play many worker placement games, but this one has become one of my favorites. There are many ways that you can find those victory points to make it a fun puzzle to engage with. It also has just enough luck thrown in to make any game interesting enough to not now what will happen in the end. My favorite part is that you need to use two workers in the hut in order to make another worker. Thematically it works, and overall, it is just a fun game to play.
17. Unmatched (Down 13)
I know that this game markets itself that it can be played by up to four players, but it really sings when played by only two. The game has great asymmetric characters that are balanced well, and they keep on adding new characters are environments to bring new battles to life. It is my favorite chess match, and I am always excited to see what new characters they will bring out. I usually play it on the app, and I would love for them to add more characters through that medium, but I am still enjoying the twelve that can be found there.
16. Cascadia (New)
This was an impulse buy I picked up over the summer while hanging out in Oregon. Since I have gotten it, it has made it to the table on numerous occasions. It is relatively easy to teach, and it looks like it would be an easy game to master, but in fact, it has a great puzzle within its simple design. I also love the fact that it comes with different levels of the puzzle, so you can always challenge yourself with something a little more difficult. I can see this one moving up on the list in following years.
15. Pandemic (Down 1)
Easily one of the best cooperative games ever made, but it has one flaw with it. In order to play at the level that it is designed at, you need to have a group of people who understand the game enough and are willing to have those discussions that the game is designed to have. If you do not, what happens is that one person starts to quarterback, and it becomes just one person playing the game. I will admit it that I tend to become the quarterback, and my goal is to have fun not tell people what to do. Because of this, I usually play this game by myself, and it still brings me a lot of enjoyment as I try to save the world from various threats.
14. Dungeons and Dragons (Down 9)
Just like last year, I have to say that I know that this is not a board game, and some people will believe that it should not be on this list. To those people, I would say that any time I can get a group of friends together to laugh and enjoy the story that we unfold, it is considered a game. I am on the third year of this campaign, and it is starting to wind up. We have played together for so long together that we know each others’ characters and quirks so well that the role-playing aspect has taken over the general game play. It has been a fun group, and I will be sorry when we wrap up the story. I hope that I can find another group to play with next year that is as tight as this group. It is because of this that this game will always find a place on this list.
13. Raiders of the North Sea
I know that there are a lot of other Garphill Games out there that people are always talking about, and I start every new year vowing that I will try another one of them, but then the year passes and the only one I have played is Raiders of the North Sea. I have not even played any of the numerous expansions that can make this game a more complicated one. Despite this, I still love playing this game. I got the digital version of it to play while traveling through Iceland, and now every time I play it, I am reminded of that trip. It is a great worker placement game, and I can only see the playing of a different Garphill Game getting me to move it off of this list.
12. Castles of Burgundy (New)
I know many people have this game as their top spot on their favorite games of all time, so I made the effort to try it out this year. I can see why this gets that distinction from so many people; it is a great game with mechanics that I have never seen anywhere else. It is having a little bit of a revival at this time because of a new edition that has come out which makes the game look spectacular, but the original game is just as good. The long game play makes it hard to get to the table at times, but it is always a joy when it happens.
11. Arkham Horror: The Card Game (Up 4)
I had heard that it was a great game to play with people but most people liked to play it solo. There was going to be a lot of times when I would be by myself, and I wanted a good solo experience for those lonely nights, so I picked this game up. I am glad I did. It has many different scenarios that you can play through and each of them have their own little challenge with the same rule set. The scenarios are even fun to play through more than once as the outcomes change as you go through them. This is one that will always be on my shelf, and I can’t wait to play through more stories as they come out.
10. Long Shot (New)
I bought this game for a trip that I was going to take with a group of friends, and then we didn’t go on that trip. I had this game that was supposed to be great for bigger groups of people, and now I could only play it with my wife at my house, so I needed to find a bigger group of people to play it with. This is when I brought it to the pub, and I found that group quickly. This became the game that I would always bring to the pub, and it really started to shine when we played it with eight people. I love this game, and I love how the final race becomes a crazy race that nobody knows who is going to win. It is always a hit, and I have found very few people who have not enjoyed it.
9. The Crew: The Quest for Planet Nine (Up 1)
I will lump both of the Crew games together because they work off of the same mechanic, and I am still surprised how collaborative a trick taking game can be. Last year I included the Deep Sea Nine edition of the game which I do believe is slightly better. This year I hopped back to the original, The Quest for Planet Nine, because I have been playing it more often with the groupI have played with for four years, and we are at the 43rd mission. We hope to finish it in the next couple of months, and I have no idea what type of feeling that will give me. This is a great game, and it is easy to bring to the table because once people get into its addictive nature, it ends up getting played all night long.
8. Everdell (Down 1)
Everdell will always hold a special place in my heart. It was 2020, and we were stuck in our house. We needed something to do or we were going to go crazy. I had done some research on modern board games, and I had discovered this one. It was a new way of thinking about games for me, so I picked up a copy of it. Instantly, it became the thing that we did during the long evenings to help us make it through the pandemic. We might have overplayed it, and it sat on the shelf more lately than it has in the past. Still, we bring it out, and I am quickly reminded of it brilliance, especially when you add an expansion or two. It is the game that got me back into the board game hobby, and I will always appreciate the way it helped me through a difficult time of my life.
7. Oath: Chronicles of Empire and Exile (Down 4)
This is not a game for everybody. The rules are expansive, and it is hard to teach people how to play the game because of it. There is also the problem of the game evolving after each play as the cards change, thereby, changing the way the game is played. But I have been lucky to find a group of people to play with that is enjoying the history that we are creating with the board. When the moment of that history is dramatic, and the group is adding to creating that history, this game really sings. It is hard to get the group together to play, but it is fun every time I am able to make it happen.
6. Clank! In! Space! (New)
I know that this list does not reflect the fact that I have been getting into deck-building lately, but one deck-building game stood head and shoulders above all the others that I played this year, Clank! In! Space! I loved the way the game combines this famous mechanic with a push your luck element. I was lucky enough to play this version of the game as well as the original Clank! Both are great games, but I do like the space version better. The deck of cards is more diverse, and allows for more fun combinations. Still, if you only have the opportunity to play the original, it will still be a lot of fun.
5. Eldritch Horror (Up 3)
This game is Pandemic on steroids with a better story it tells. It is a lot more complicated than Pandemic, and a game of Eldritch Horror is an epic adventure with twists and turns as you try to save the world from a Lovecraftian apocalypse. I have been able to move beyond the base game to play a couple of the expansions to this game, and it makes the game a lot tougher, but also a greater story. I do not mind if I lose against the game because it turns the story into this amazing tragedy that would be worthy of the big screen. It is not a game for everybody, but I will happy join in whenever it is being offered up to play.
4. Imperial Assault (Up 2)
I have always enjoyed this game, but I have always had a hard time finding people to complete the campaign with me. That changed this year. I now have a group, and we are halfway through the campaign. It is fun to see how the characters get more powerful as you move you way through it, and the scenarios are nicely balanced. It also creates a nice story in a light RPG setting that does not rely to heavily on the rules. I am excited to see how it will all end as a couple of the main baddies have already popped up, and there are a couple more exciting adventures planned. The goal is to finish on May the 4th, and I know that it will not disappoint.
3. Root (Up 6)
This is an amazing game and I am starting to feel comfortable playing two of the factions, the Eyrie, and the Marquis. I still struggle how to make the other two work in the base game, and I know that there are other factions out there just waiting to be learned. I love how well researched each faction is, and how well they balance each other out. Any game of Root is up for grabs just as long as the people playing know how to play. That is the biggest problem with this game. The learning curve is so high that getting it to the table with people who know how to play is almost impossible. But it is such a good game that when you find those people who know how to play, it becomes one of the best games you will ever play. As I learn more about this game, I can see it taking over the number one spot eventually, but for now, it will reside happily right here.
2. Isle of Sky
This is still one of my favorite games to get to the table. I always keep a bottle of scotch on hand so when it does get to the table we can play it the way that it is meant to play. I still have not gotten bored of the base game even though I have the big box version of it with all of the expansions available to me, but still the variance that happens with the base game makes me happy. It also moves at a nice pace, so there is always something to do as the game progresses. And if it ever slows down, there is always the scotch to take a sip off of.
1 Chinatown
I know that there are a lot of board game enthusiasts out there who will be surprised by this pick with all of the problems that come along with this game. It has been repackaged three times, and they still have not taken away the obvious prejudice on the board, and it would take a quick reskinning of the game to solve this problem. From my understanding, this has happened with the game, Waterfall Park, but I have not been able to play this version of the game. Until I do, I will still play this game. I never laugh so hard when playing this game, and I never end up winning. The rules are so simple, but the game play is so intense that it makes it easy to get to the table, and most people who love the act of negotiation love to play this game. I will have to hunt down that new version of the game to see if I can get over the problems that come with this game so I can continue to enjoy it guilt free. Otherwise, I still think it is too good of a game to ignore completely.
Ever since I got the game Log Shot, there have been times where I am sitting around with my friends, and someone now asks if we can race horses. I know exactly what they mean even though they never seem to be able to remember the name of the game in which we race horses. It is a forgivable mistake because once we start playing the game, we get so lost in what is going on that we never bother to look back at the box where the name of the game is, and get more excited about which horse is going to win. It has gotten so fun that it has now become a frequent companion of mine when I go to the pub because the more people that come and play the game, the more exciting the game becomes. It has become a game that gets to the table often and I have not complaints with ever buying it.
So what makes this game so great? Why is a it a hit with so many people? Why should you consider getting this game to add to your collection? Well, here is my review of Long Shot to answer all of these questions and maybe a few others you might have concerning this roll and write pub game designed by Chris Handy that has brought me so much pleasure.
THEME
You find yourself at the horse track with twelve bucks in your hand and two tickets for two of the horses before the races begin. This is when the race begins, and while it is going on there are a lot of choices that can be made along the way that will manipulate the end result of the race. What appears to be a simple horse racing game really starts to shine because Chris Handy made the focus of the game on the gamblers and not the horse racers. The atmosphere really starts to shine the bigger the group gets when playing the game, and I really start to take on the role of the gambler as I get excited with each roll of the dice. It is so much fun that I find myself drawn to watching the game even when I am not playing the game.
Rating – 10
GAMEPLAY
Long Shot can trace its heritage back to Yahtzee, but this is more exciting than the game that sits on the back shelf of your childhood home. It is one of many roll and writes that can be found now-a-days in game shops, but this one is unique in its game play that it stands out among the others. Each person on their turn rolls two dice, one eight-sided and one special six-sided. The eight-sided die decides which horse moves forward on the track, and the six-sided decides how far that horse moves, but the numbers only go up to three on that die with more ones than twos or threes. It sounds pretty simple and it becomes a race game that you would play when you were just learning how to play games to learn your numbers, but then the choice comes in and it complicates the race.
Every player has a wipe board in front of them, and based on the eight-sided die’s roll, they have five choices of what to do with that number. The first thing they can do is buy a horse. If that horse gets first, second, or third place, the owner makes money. They can also take a jersey action. They can mark one of the other numbers on the horse whose number was rolled. By doing this, every time that number is rolled, the numbers with the marks move forward one as well. There is also the option of placing up to a three dollars bet on the horse’s number who was rolled. This needs to happen before the horse crosses the red line on the track because after that no more bets can be placed on the horse. This is unless someone takes the helmet action which allows them to bet on the horse at any time before it crosses the finish line. The last action that a person can perform involves a matrix that opens up many new tricks that manipulates the race. Each of these decisions leads to a path that might make any player the most successful gambler in the game, but depending on which horse crosses the line, first, second, and third, it could also bring about their demise. It is these choices that keep this game fun and exciting until the final moments of the race.
Rating – 9
ARTWORK
After the horses are allowed out of the gate, there is an absurdity to every race that is run in this game. If Clau Souza came in and designed the art around a realistic approach to a racetrack, I do not think that this game would have the same appeal. The cartoony jockeys and horses add to the absurdity of the race as it takes place.
Each of the cards that are given to each of the players also adds to the fun. It does make you feel like you are standing in the crowded bleachers looking down at the horses as they race around the track. Also the laminated card was a nice addition because it allowed for the fun of erasing marks and adding them to the matrix that is in front of you. There is something satisfying about this approach to a roll and write game, and it cuts down on the waste that can sometimes be found with these games.
When I first saw the race track, I was a little disappointed. I couldn’t wrap my head around how to keep all of the horses on the track and make them fit. It looked too bare and something that was rushed just so there could be a track that the horses could run on. This quickly changed after the first race. As soon as the horses spread out over the track, the race came to life, and what was bare and uninteresting instantly became exciting to watch. It add to the flavor of the excitement of the race, and it just showed how all the pieces came together in harmony to create a fun game.
Rating – 10
INTERACTIVITY
I first got the game because I was going to be traveling with a group of six, and I thought this would be the perfect travel game. I was a little worried about the higher player count because of having to wait for your turn. Unfortunately, the travel that I was hoping to get out of the game did not happen, but I did get to play it at two and four player count. Oddly, I found that when more people played the game the more exciting it got, and the more people cheered for the individual horses. This is when I decided to bring it to the pub with me one night, and we ended up playing with eight people. This was when the game really sang. Everybody was excited about their turn, and were so engaged in what was happening on the tiny board that I was surprised that a game that was not a party game could work so well on a higher player count. It didn’t hurt that we had a waiter constantly bringing us more beer, but despite this fact, it has become my favorite pub game, and accompanies me a lot when we go out for a beer or two.
Rating – 10
EXPANSIONS
I am a sucker for expansions. It allows a game to find new life if I start to get bored with it. Most of the time they add new rules to add to the complexity of the game, and Long Shot is no exception. There are four more sets of horse cards to mix up what can happen in any given game, and then there is also a Track Events expansion. The horse sets do add a little change to the game, but I am completely satisfied with the three sets that come with the game, and I have not even come close to becoming bored with them after multiple game plays. The Track Events expansion adds one more choice that players can take per die role, and there are eight different ones. I will be honest that I have not come to play any of these as well. I have not found a reason to play them. The base game works so well that I do not feel the need to add to the complexity of the game. It would also make teaching the game, which I find I do a lot, also a little more difficult. There is already enough choice in the game that I do not think that I would need to add more. In other words, I am sure that the expansions are fine, but the base game is so great that I do not think that it is necessary to buy more to enhance an already perfect game.
They do allow you to buy all of the expansions together in one large pack, or if you just one of the various horse sets or the Track Events expansion, you can get them separately for a reasonable price. It is nice to know that these expansions are out there, and I might get around to purchasing them someday. I just am not there yet. I am enjoying the game too much in its original inception.
Rating – 6
OVERALL
I absolutely love, Long Shot: The Dice Game. I am excited every time that I get to bring it out to the table, and I have yet to meet someone who has not enjoyed it as well. It is an easy game to learn how to play, and easy game to teach. The learning curve is so simple that anybody can win the first time they play, but it is thinky enough that you do not feel as if you are being cheated if you lose. It encapsulates what it would be like to go to the horse races as each running of the horses brings to life the excitement of that moment without having to lose real money when you lose. The more people you bring into the game, the more exciting it gets, and it will always have a place on my shelf. This could be the most fun I have ever had playing a roll and write game with a group of people.
Rating – 4.5 out of 5 stars.
(This rating reflects my feelings about the expansions being unnecessary. I will come back a revisit this some day as I am planning to add the expansions to my collection in December. The game is great. Go get it today.)
The ancient gods have laid dormant for thousands of years, and have almost fallen away to mythology. This has not stopped cultists, and depraved individuals from finding ways to bring them back. Because of this blind ambition, strange things have been happening around the small New England town of Arkham, and it is your job as an investigator to get to the bottom of the mystery. During your journey, you will be subjected to terrors long regulated to the darkest nightmares while battling ghouls, ghosts, and acolytes. It is a story that can only be told by the likes of H.P. Lovecraft, and Fantasy Flight’s living card game, Arkham Horror, The Card Game.
Fantasy Flight has made a few living card games, but this has been one of the more popular ones since its release in 2016. You will need to core set to play the game, and it does come with a campaign of three scenarios, but there are plenty of other scenarios available to play with the most recent one scheduled to drop in May of 2024. Does this marketing tool allow for the game to never get old? Does the Lovecraftian theme shine through? Is it a great game to play with a group of people? Does it tell a great story?
These questions are the same ones that I asked myself before I took the dive into this game, and I am here to tell you what I found out when I took that plunge.
THEME
This game drips with atmosphere. When you play, you feel completely immersed into the world of H.P. Lovecraft. It tells an amazing story full of twists and turns that will have you guessing the whole time, and overcoming the strangest encounter that only the genius of horror could have concocted. It will leave you on the edge of the mythos, not giving you all of the details, but just enough to make you wonder more about what is going on. The stories are pretty linear, especially in the core set, that only allow you one path through. Still, like all great stories, they are ones that you want to revisit to see if you can be more successful the second or third time around. Also, if you find it a little too easy, there are ways to make the experience more difficult, thereby making the story just a little darker. When I play I like to turn the lights down low and add a couple of candles to add a little extra punch to the experience. It absolutely the strength of the game, and it is the reason I keep coming back to it.
Rating – 10
GAMEPLAY
I should have been worried when I opened up the box, and saw two rule books and a campaign book. Based on other Fantasy Flight games that I have played, I should have known that there would be an intricate dance to be played with the rules of this game. Considering it is a card game, I thought that the rules would be intuitive and I would be able to easily pick them up by reading what was on the cards. This was not the case. The first game I played was spent a lot of the time combing through both of the game books to figure out what I was supposed to do. It took away from the experience of the story that I was playing through, and made the game a little frustrating to play.
With that in mind, I am glad I stuck with it. Though the rules can be a little fiddly, once I was able to figure them out, it added even more to the experience of playing this game. There is a little bit of a deck building aspect to the game, and each character that you can chose to go through the story has different attributes to help you either go through it. Some of the cards are really powerful, and each player has weaknesses that add the problems that are encountered throughout the story. Dice are also not used, but there is a bag with a variety of chips in it that can change the difficulty of the game, depending on how much of a horror experience you would like to have. I also love the make-shift game board that is created by cards, and the little book that is created by the story cards. It makes for the perfect Lovecraft experience.
However, like a good Lovecraft story, do not expect things to go well for your characters. This game is hard to win any of the scenarios that come in the core box. There is an easy challenge to the game if you need to win, but even on the regular setting, it is a challenge. This just adds to the atmosphere of the game, and there are rules presented by the game that takes into account that you characters will either die or go insane. Still, it is set up to make for a great gameplay when you eventually get into the flow of the game.
Rating – 8
ARTWORK
Like all Fantasy Flight games, great care has been taken to create atmosphere through the artwork. There is an overall consistency that comes with the artwork that is presented on the cards. It allows you to immerse yourself into the 1920s and the fictional town of Arkham. Granted, none of these pieces that you find on the various cards and books would be something that I would like to frame and hang on a wall, but I can still see that time and thought went into each painting. It comes from a place of love not just for the game, but for the source material as well.Though I do not appreciate that the beasts, and monsters that are encountered during a session of the game are drawn out, not leaving much to the imagination, it still adds a lot to the game. This would not have been the way that H.P. Lovecraft would have presented these creatures of ancient lore. Instead, he would have hinted at their presence and would have let you come up with the idea that would terrify you the most. As soon as you see the creature, it is no longer frightening. I know that does not work the same for a game as it does for literature, still the creators of this game left just enough mystery in the story to allow the feeling of reading one of his stories to seep through the experience that you get to have with the game.
Rating – 9
INTERACTIVITY
Most of the time, I like to play games because it is a way to connect with people and create a shared experience. That is not why I bought this game. I knew that there was going to be a time when I would be by myself at my home, and I was looking for something that would scratch that board game itch while also still allowing me to play myself. After doing a lot of research, I found out that this was always mentioned as one of the best solo board games out there. I thought that this would be the perfect one to pick up for myself. After playing it a few times by myself, I was starting to understand why people thought this way. It is like nestling up with a good horror story and watching it unfold in front of you while still having some choice in the overall ending of the story.
Still, the game is marketed as a game of one to four players. I was able to pull it out a couple of times to see how it plays with these higher player counts, and the problems with the rules start to surface even though I tried to explain all of the rules before we got started. There is a lot of different rules in this game, and the struggle I had during my first couple of plays was also there when I played with friends. We spent more time combing through the rule book rather than enjoying the story that was playing out in front of us. Still, after we got a hang of the game, the fun I was having while playing solo was able to be achieved with a group. It add a little bit more mystery to the game because I did not know what the other players were going to do when it was their turn, and the surprise of seeing cards being played that I had never seen before. The small decks that each player makes for the perfect environment for cooperative play. We were really able to talk through things to come up with the best course of action, and nobody ever ended up quarterbacking the game.
Still, like most cooperative games, I do think this game plays better solo even though this is one of the better cooperative games that I have come across.
Rating – 8
EXPANSIONS
As of the writing of this article, there are nine campaigns out there to expand this game as well as many stand alone scenarios. Each campaign opens up a new story with dark twists and turns, and new game mechanics designed for each terrifying tale. Some of the campaigns come with new investigators that you can add to the mix with older campaigns to add some twists to stories you might already be familiar with. They can cost just as much as the base set, and it is required to have the base set in order to play these other campaigns. At first, you had to be each scenario separately, but Fantasy Flight has since gathered up the stories that work together and put them in a single box, making it easier to collect a complete campaign.
Even with the ease that Fantasy Flight has made to experience another story in the realm of H.P. Lovecraft, there are two complaints that I believe I need to address at this time. The first being the cost. Each expansion is like going out and repurchasing the game. Though some of the expansions have great re-playability, it is sometimes hard to justify buying another expansion just so I can play the game again.
The other problem I have with the expansions is the packaging. I do believe that Fantasy Flight is in the process of fixing this problem by putting the expansions in smaller boxes, but there are some boxes out there that only a third of the space is used for the expansion. This seems like a little bit of overkill.
Despite these two flaws, the expansions are still a lot of fun to play. They always breathe new life into the game, and make it worth playing again.
Rating – 9
OVERALL
Arkham Horror, the Card Game is a great atmospheric game especially for those who enjoy the stories created by H.P. Lovecraft. It places you right in the middle of his universe, and you get to feel all of the horror and confusion that his tales created. The artwork helps to add to the atmosphere, and each scenario is fun to return to. I prefer playing by myself, but it is still fun with a group of people. Despite the rules being hard to understand the first time around, once you are able to figure them out, it makes for an enjoyable game experience. This is easily one of my favorite games, and I hope they continue to add content to it so I can find new ways to enjoy it.
The year 2023 was the first year that I kept track of the games I played throughout the year. I took on this challenge because I have always loved to see what other people who enjoy the hobby have considered their favorite games at the end of the year. I had played a total of 55 different games that ranged from simple card games like Mississippi and Hearts, to digital games I have found as apps that I can play while I travel around the world, to table top games that I have enjoyed with my friends and family. I used the ranking system on the website Meeple Pub to come up with this list and made minor adjustments after I saw the results. It is a subjective list of games that I have enjoyed, and I understand that my tastes in games might not be the same as other people. I would still love to hear what you think about the list, and if you have any recommendations for me to hunt down and try next year as I start the list all over again please tell me those games in the comments below.
In the meantime, please enjoy the list of my top twenty games I played in 2023:
20. Lords of Waterdeep
This is one of the older games that appears on this list. It first came out in 2013, and is a simple worker placement game that takes place on the Sword Coast in the Dungeons and Dragons universe. Though there have been many other worker placement games that have come out since its arrival, this game’s simple design is still fun to play today. The stories it tells are definitely in the Dungeons and Dragons universe, but they do not tell the stories like other games will. The challenges are more there for fan service than anything else, but it is still does not take away from the overall game play.
19. Sushi Go Party
This is the perfect filler game. It only takes a couple of minutes to explain how to play, and once you get started playing, the fun is endless. I prefer the party version of this game to the regular card game because there is enough variety in the box to allow the game to change to make it more challenging for people who have played it a few times, or just basic for beginners. The artwork is a lot of fun, and I love the pass mechanic. It helps to feed into the theme, and it makes me feel like I am at a sushi restaurant in Japan where you sit there and watch the sushi go by, taking only what you want to eat. Its quick game play makes it a must own for anyone who likes to play board games.
18. Scythe
Most of the time when I get to play this game, I play it through the app on my tablet. It is fun, but it is a lot more fun when I get to play it with a physical copy of the game and a group of people. This game actually plays better at a higher player count which makes it hard to get to the table. The complication of the game also does not fare well for those that do not like more difficult games. A lot of these thing play against me ever getting to play the actual game, hence the app. Still, it is a great game that combines area control, and resource management wrapped up in a theme that you will never find anywhere else. The artwork for this game is also outstanding, and it makes me want to try out the new game from Stonemaier Games that is set in the same universe, Expiditions. It will definitely be one that I will be on look out for in the new year because of the way I enjoy playing Scythe.
17. Sagrada
Who would have known that dice could be this fun? This puzzle is a great one to play and it looks absolutely beautiful when it is all finished. This is another one that I play as an app more than with live people, but it works really well on the app. Either way it is a challenge to make a stain glass window for the famous Sagrada Familia cathedral in Barcelona. The drafting process works really well, and it is fun to try and complete the puzzle while collecting points. I never tire of its mechanics and it will probably stay this high on my list for years to come.
16. Wingspan
For many of the people I play games with, this would be in their top three. This is a beautiful tableau builder whose collection of cards can create an amazing engine that is fun to watch in action when everything gets triggered. It is also fun to read about all the birds and learn more about the ones who can be found in the Western hemisphere of the world. The problem comes for me, when people come over to play games at my house, they always want to play Wingspan, and that does not allow me to play other game I have as much. They play it once in a while; whereas, I play it all the time. It seems to be the only game I get to play. It would probably rank higher on my list if I didn’t play it as much.
15. Arkham Horror: The Card Game
I bought this game because a lot of reviewers claim that it is one of the best solo board games out there. I knew that there was going to be a period this year where I would be on my own for awhile, and this would scratch that board game itch when I couldn’t get people over to my house to play a game. The rules are a little bit fiddly, and take a couple play throughs to figure out. Because of this, I have not played it much, but the last time I played, I figured out those rules, and I started to see why people love it so much. I expect this to land much higher next year. It is atmospheric, and probably one of the best story telling games I have experienced.
14. Pandemic
This is the first game I will open up as an app when I am traveling, and I have wasted a lot of time trying to save the world from the deadly diseases out there. Not only will I play the app, but I also have a physical copy of the game that I will pull out from time to time to try my hand at saving the world. Even though this is a cooperative game designed to play up to four people, I find playing it by myself more fun. I do enjoy playing when I have somebody to play with that knows how to play, but that is hard to do. Most of the time when I play with other people, I find myself quarterbacking, and taking over the game. I love the game, and it’s an amazing cooperative game, but the quarterbacking aspect of the game is its biggest flaw, and the reason that it falls down here on the list.
13. Raiders of the North Sea
I have only played the base version of this game. I know that there are some expansions to this game that makes it more complicated to play, but I have not taken the leap yet to try these out. That aside, it is still one of my favorite worker placement games out there. I love the way that you take a worker and place a worker in the village. It means that some times certain actions are not available to you. I also love the dual aspect of the cards, and though you might have a lame fighter, they can be used in other ways to achieve victory. It creates one of the most thematic worker placement games out there, and the tension in this game works well to tell a great story.
12. Carcassonne
This is easily one of the oldest games to appear on this list. It has become a modern classic in the board game hobby. Its premise is pretty simple as players work together to create the landscape of the French region of Carcassonne during the medieval period complete with roads, towns, plains, and abbeys. It creates the perfect puzzle on your table top, and there is something satisfying placing that perfect piece that completes one of the features that you are working on. It is pretty easy to teach as well, and is one of the perfect gateway games to get more people into the hobby.
11. Fort
This is the first game to appear from one of my favorite publishers, Leder Games, and easily the least complicated. I first got this game to take with me on my travels so I could play more complicated games with my wife, and the first couple of plays were not as satisfying as I had hoped it would be. I enjoy the mechanics of building a deck by pulling kids from other people’s yards, and how this makes the cards move around the table, but in the end, it is a race to see who can build their fort the fastest. This was until I added the Cats and Dogs expansion. Now, I will not play the game without either cats or dogs or both of them. It changes the game quite a bit, and allows winning conditions to happen that don’t necessarily have to do with building the fort the fastest. If you are ever considering getting this game, make sure you have that expansion because it turns the game into one of my favorites out there.
10. The Crew: Deep Sea Mission
Just everybody who adds the Crew to their list, there is a little bit of cheating going on. When I created this list using Pub Meeple, I had put both versions of this game on this list because their game play is a little different. Both of them appeared on the top twenty games of the year, so I did not think that it was fair to include both. I combined them under one entry, and included the Mission Deep Sea as my favorite between the two. This could be the best cooperative game ever created. It combines the trick taking mechanic with limited communication to get rid of the quarterbacking problem that occurs with other cooperative games. I love playing both versions of this game, and you cannot go wrong with either one. When I do start playing, the group I play with is always saying one more round, and we keep on saying that until late in the evening. It is completely addictive, and I have not met a person who does not enjoy playing this game.
9. Root
This is the second game from Leder Games to appear on this list, and the first one that is designed by my favorite designer, Cole Wehrle. He is doing things with board games that no other designer is doing, and he creates new experiences with each game that makes the rumor of a new game from him an exciting prospect. The only problem is that his games are complicated, and there is a high learning curve needed in order to understand how to play his games. Root probably has the highest learning curve. The asymmetric design of this area control game creates amazing game play (I enjoy playing the Eyrie the most), but makes it really hard to teach others how to play the game. Still, if you can find a group to play this games with, it will easily become one of your all-time favorite games. I just wish I could get it to the table more often because I really like to play it.
8. Eldritch Horror
This is the last of the cooperative games that made the list, and though I do not believe it is the best cooperative game ever made, it is the one I enjoy playing the most. It is a little complicated, and the rules are a little fiddly. However, the engine that is used to run this game is amazing, and it creates a great storytelling adventure every time I have played it. Because of the complication of the game, there is no one who can run the whole game, so it takes away the quarterbacking problem encountered in other cooperative board games. The rolling of the dice that the players have to do for each encounter makes it feel like you are a part of the game every time. I think it plays best at three or four people, but I did enjoy the time I played it with eight people this year. It is a long game though, and because of this extensive game play, it does not get to the table as much as I would like it to. Still, it is an unforgettable experience every time that it does.
7. Everdell
Everdell will always hold a special place in my heart. It was the first modern board game that I got during the Covid pandemic that got me back into the hobby. It is also the first worker placer game I ever played even though I was familiar with the resource management aspect due to other games such as Catan and Warcraft 2. Still, this was the perfect game to take me through the pandemic. The artwork is beautiful. The game play is challenging enough, but also relaxing enough so it does not cause stress while playing it. My favorite aspect of the game has been its expansions. At this time, there are a total of five expansions, and I own two of them, Spirecrest, and New Leaf. Both of them have added new mechanics to the game, and have given a breath a fresh air to Everdell any time I feel like the game is getting stale. It is not just nostalgia that keeps this game this high on my list, but also the fact that it knows how to reinvent itself.
6. Imperial Assault
I love this game, but at this time, I have not found that group to play it on a regular basis. It is a great dungeon crawler with a fun campaign mode that tells a great story in the Star Wars universe. The rules are really simple, and it comes with a tutorial scenario that makes learning the game easy. I wish I could get it on the table more often because when I have played through the campaign I have had a lot of fun. Just like other games on this list, I will continue to push it on my friends in the hopes that one day I will be able to play through it again, and maybe even experience some of the other campaigns that are available for it. There is also a solo mode that can be played through an app that I might try this year if I cannot get others to join me in its experience.
5. Dungeons and Dragons
Some people might call this game to be a cheat because it is a role playing game and not a board game. I would argue that at any time you get around a table with a group of friends and follow a set of rules that allow you to enjoy each others’ company that you are experiencing exactly what makes this hobby great. This is easily the game I have played the most this year, and always with the same group of people. It is a weekly session that I always look forward to, and as of right now we are half way through the Out of the Abyss campaign. It also adds one of my favorite aspects of table top gaming, storytelling. I could not recommend this game enough for anybody that loves the act of storytelling. It is a great form of escapism, and there have been so many times over the course of this campaign I have laughed so hard. The character I am currently playing might be one of my favorites of all time, and it is for this reason that this game ranks so highly on this year’s list.
4. Unmatched
I had always been interested in playing this game just because of its premise, bring together great characters from many different IPs, and have them fight each other in one on one combat. There are so many different versions of this game, and each character has it own unique system that makes the possibilities endless. I have only played the Legends, and Cobble and Fog versions of this game, and I have already thought of great ways to bring them together to create a competitive season where they fight each other to create a final outcome between the best two that would determine who is the most powerful of the collection. It states that you can play up to four people with this game, but it really shines when playing two player. They also have released an app that allows you to connect with people from around the world so you can scratch that itch at any time and get in a game. I can’t wait to explore this game more this year, and see what the other available characters have to offer.
3. Oath: Chronicles of Empire and Exile
Leder Games and Cole Wehrle pop up on this list again. This is easily the most complicated game of theirs that I have played, and also the one that is the best at telling stories. It combines a unique game play with a way to tell the history of the board contained in the box. I got this game two years ago, and I have had a few games here and there along the way. It has created a fun history of the board so far, but I had been struggling to get it on the table to continue to create that history. But I persisted in trying to get a group of people together to play this game more often and at the end of the year, I was rewarded for my efforts. I finally found the group, and we have played on a more consistent basis. The complication of the rules do not seem a bother me anymore because we are playing it more regularly, and the history we are telling is becoming richer because we are able to remember what has happened in-between each session. The games can be as short as an hour, or as long as three, but we get faster each time we play. I am glad that I have stuck with it, and it has become a favorite of mine to play that I hope to continue to play for many years to come. I would love to see where that history takes me.
2. Isle of Skye
I recently took a trip to Scotland and I wanted to bring with me a game that I would enjoy that would highlight the place I was traveling to. I found the app for the island I would spending a lot of my time at, and I tried it out. It quickly became a game I returned to again and again. I played it so much that I ended up buying a physical copy of the game with all of the various expansions. I have not played any of the expansions yet because I continuously teach people how to play the base game. Everybody who has played has thoroughly enjoyed the game, and it is one of those games that works better with a higher player count. At the same time it has simultaneous game play that you never feel like it drags when it is not your turn. I can’t wait to introduce enough people to this game so I can start introducing the expansions and see how much they change the game. It might be the newness of this game to me, but I love playing this game, and will always jump on the chance to bring it to the table.
2023’s Best Game: Chinatown
I love this game. The teach only takes five minutes, and the rules are really simple. However the gameplay is deep, and the pure negotiation aspect of this game cannot be rivaled. I have introduced it to many people, and I will say that this game is not for everybody. It is competitive, and at times, it can get loud as people negotiate for spots on the map, but every time I have played it, people have laughed, pushed to be the best business person on the board, and have generally had fun. It does have some concerns about its design, and it makes me wonder what they were thinking with some of the artwork. With that in mind, there is a re-skinning of the game that is supposed to happen this year which should solve some of these concerns. Despite that, the gameplay of this game is a blast, and it is easily the one I have had the most fun with when it is brought to the table. It is for this reason that Chinatown is my favorite game of 2023.