
Welcome to your nightmare. There is nothing worse than the dark shadows that lurk in the corners of our consciousness while we are unable to do anything about them. At least there are hidden doors that will lead us to safety. If we can only find them within our imagination filled with sunny days, watery depths, deep forests, and tall bookshelves. It goes deeper than the dreams we have at night; it is an introduction to the world created by Shadi Torbey, the Oniverse, a series of games produced by Z-Man games designed for solo players to immerse themselves into the various corners of his imagination.
If you have had the opportunity to play one of the Oniverse games, you know about the solo game design that scratches that itch to play a complex game when nobody else is around. Even though the box claims that the games are designed for one to two players, they are basically solo board games that are wonderful to experience time and time again. Onirim is the one that started is all off, and is the perfect one to look at when introducing oneself to the wonderful world of the Oniverse.
THEME

This is a story that is birthed in our greatest fears, hidden deep within our minds. We are the only ones that can find the doors to help us escape from this fear, and we have to duck and dodge the terrors that could easily find us. The theme of this game really comes to life as you sort through the cards and look for the combination that will allow you to escape from the terrors. Sometimes doors will appear when you do not have what you need in order to open that door, just like it happens in a dream. At other times, the key you have been holding for a long time will come into use to open up another door that you had been looking for a long time. Throughout all of this, there is the creature lurking in the darkness that is the greatest fear that we hold in our hearts. It will come out unexpectedly, and send us to another corner quickly just to escape the horror that it brings with it. All of these ideas present themselves brilliantly in this game, and it sometimes feels as if you are a part of that dreamscape in your waking hours.
Rating – 10
GAMEPLAY

At the heart of this game is solitaire card play. There is a stack of cards that you will draw one card from into a hand of five. Within that deck, there are four different suits with moon cards, sun cards, key cards, and door cards. After you have drawn a card, you have to either play it to a matrix that will give you the combination that will open the doors so you can escape your nightmare. You do this by playing three cards from the same suit in a row where you do not repeat the symbol on the card. If you cannot play to the matrix, you must discard a card. While all this is happening, you have to beware the Oniverse monsters that are lurking in the deck. If you draw one of these, you have the potential to lose all the cards in your hand to the discard pile, a key card which are more powerful than other symbols, or lose five cards you have not even seen yet. You win if you open all the doors. You lose if you make through the whole deck without opening up all the doors.
There are a couple of rules, but this is basically what is at the heart of the gameplay. It is a fun little puzzle, and after a couple of games, you can fall easily into its rhythm much like you do with any game of solitaire. The problem with the game comes when you come across a door or a Oniverse monster. You resolve the conflict that comes with one of these cards, and then you have to reshuffle the deck. During one game of Onirim you can end up shuffling the deck up to fifteen times that will pull you out of that rhythm that you are looking for in a solitaire game.
If you are looking for a more streamlined version of the game, there is an app version of the game that can include two of the expansions that come with the game. It is a little wonky when trying to discard a card, but for the most part it solves the problem of always having to reshuffle the cards anytime one of the special cards shows up. It does not have the feel of a solitaire card game, but it is a great way to experience the game especially if you find yourself waiting around and have nothing to do.
Rating – 8
ARTWORK

The unboxing experience is always a fun one, but never have I ever been more enthralled than when opening the box for Onirim for the first time. Elise Plessis, the artist for the game went beyond just supplying with pretty pictures, and cute little plastic pieces. The box unfolds all of the goodies hidden inside through various layers just like you are entering the nightmare that you will eventually try to escape. This then opens up to the two large decks of cards that includes not only the base game but all of the expansions that come with the game. There is a little plastic monster that comes with the game tat serves no real purpose but adds to the mystique of the game. I like to place it just outside of my gameplay to remind me that the monster is lurking anywhere within the confines of my adventure through the cards. The cards themselves have a surreal artwork that belongs nowhere else but the dreamland that you are about to enter. It all combines to immerse a person into the dramatic theme that goes along with this game.
Rating – 10
SOLO PLAY

Like a lot of games out there, Onirim markets itself as a game that is able to be played by two people but in reality, it is nothing more than a solo game. It is a great puzzle to work out, but my one complaint with it is the constant reshuffling that occurs during the game. The base game is a little easy as well, and after you figure out what to do in each situation, it presents a game very similar to regular solitaire that does not offer a lot of options in its design. The complication starts to occur when you start to add the expansions that come with the game, and it allows you to amp up the options that are available to you.
Rating – 7
EXPANSIONS/ OTHER GAMES in the ONIVERSE

Just like the box says, Onirim comes with seven different expansions. If you get the app, two of the options are available to you, and the nice thing about all of these expansions, you can mix and match them until you create the deck that you like to play the most. It also adds enough variety to the game that it will have you opening the box on numerous occasions to see if you can escape from the nightmare presented to you. This makes the game extremely fun with an great amount of replay-ability that allows it to live on long after you have bought it.
Onirim is also the introduction to the Oniverse, a series of solitaire games that Shadi Torbey claims that you can play with two people. At the writing of this blog there are eight games in total with what appears to be a new additional coming soon. Each game is another box with a great solo experience with additional expansions to the game that you can mix and match to create your own version of the game that you like best. The games do not work with each other except thematically, and they are more there own games than they are an extension of Onirim. Like any other sequels there are some better than others. I have not played all of them, but out of the ones I have played I enjoy Sylvion the best though there are some other fun ones out there.
Rating – 9
OVERALL
Onirim and its universe is a great introduction to solo board gaming. The games possess a zen-like quality to them that help you relax while presenting you with an engaging puzzle. Each box in the Oniverse has enough variety and challenge that you can build your own deck to find the complexity of the puzzle that you are most comfortable with. Though I do enjoy the app more than the actual box for the game Onirim because of the amount of shuffling involved to play the game right, the other games do not have this problem, and at the time of writing this review, also do not have apps available. It is always nice to have a box or two in the Oniverse in your collection so you can have a great solo experience that you are looking for.
Overall Rating – 4.4 stars out of 5