Top Twenty Games I Played in 2023

The year 2023 was the first year that I kept track of the games I played throughout the year. I took on this challenge because I have always loved to see what other people who enjoy the hobby have considered their favorite games at the end of the year. I had played a total of 55 different games that ranged from simple card games like Mississippi and Hearts, to digital games I have found as apps that I can play while I travel around the world, to table top games that I have enjoyed with my friends and family. I used the ranking system on the website Meeple Pub to come up with this list and made minor adjustments after I saw the results. It is a subjective list of games that I have enjoyed, and I understand that my tastes in games might not be the same as other people. I would still love to hear what you think about the list, and if you have any recommendations for me to hunt down and try next year as I start the list all over again please tell me those games in the comments below.

In the meantime, please enjoy the list of my top twenty games I played in 2023:

20. Lords of Waterdeep

This is one of the older games that appears on this list. It first came out in 2013, and is a simple worker placement game that takes place on the Sword Coast in the Dungeons and Dragons universe. Though there have been many other worker placement games that have come out since its arrival, this game’s simple design is still fun to play today. The stories it tells are definitely in the Dungeons and Dragons universe, but they do not tell the stories like other games will. The challenges are more there for fan service than anything else, but it is still does not take away from the overall game play.

19. Sushi Go Party

This is the perfect filler game. It only takes a couple of minutes to explain how to play, and once you get started playing, the fun is endless. I prefer the party version of this game to the regular card game because there is enough variety in the box to allow the game to change to make it more challenging for people who have played it a few times, or just basic for beginners. The artwork is a lot of fun, and I love the pass mechanic. It helps to feed into the theme, and it makes me feel like I am at a sushi restaurant in Japan where you sit there and watch the sushi go by, taking only what you want to eat. Its quick game play makes it a must own for anyone who likes to play board games.

18. Scythe

Most of the time when I get to play this game, I play it through the app on my tablet. It is fun, but it is a lot more fun when I get to play it with a physical copy of the game and a group of people. This game actually plays better at a higher player count which makes it hard to get to the table. The complication of the game also does not fare well for those that do not like more difficult games. A lot of these thing play against me ever getting to play the actual game, hence the app. Still, it is a great game that combines area control, and resource management wrapped up in a theme that you will never find anywhere else. The artwork for this game is also outstanding, and it makes me want to try out the new game from Stonemaier Games that is set in the same universe, Expiditions. It will definitely be one that I will be on look out for in the new year because of the way I enjoy playing Scythe.

17. Sagrada

Who would have known that dice could be this fun? This puzzle is a great one to play and it looks absolutely beautiful when it is all finished. This is another one that I play as an app more than with live people, but it works really well on the app. Either way it is a challenge to make a stain glass window for the famous Sagrada Familia cathedral in Barcelona. The drafting process works really well, and it is fun to try and complete the puzzle while collecting points. I never tire of its mechanics and it will probably stay this high on my list for years to come.

16. Wingspan

For many of the people I play games with, this would be in their top three. This is a beautiful tableau builder whose collection of cards can create an amazing engine that is fun to watch in action when everything gets triggered. It is also fun to read about all the birds and learn more about the ones who can be found in the Western hemisphere of the world. The problem comes for me, when people come over to play games at my house, they always want to play Wingspan, and that does not allow me to play other game I have as much. They play it once in a while; whereas, I play it all the time. It seems to be the only game I get to play. It would probably rank higher on my list if I didn’t play it as much.

15. Arkham Horror: The Card Game

I bought this game because a lot of reviewers claim that it is one of the best solo board games out there. I knew that there was going to be a period this year where I would be on my own for awhile, and this would scratch that board game itch when I couldn’t get people over to my house to play a game. The rules are a little bit fiddly, and take a couple play throughs to figure out. Because of this, I have not played it much, but the last time I played, I figured out those rules, and I started to see why people love it so much. I expect this to land much higher next year. It is atmospheric, and probably one of the best story telling games I have experienced.

14. Pandemic

This is the first game I will open up as an app when I am traveling, and I have wasted a lot of time trying to save the world from the deadly diseases out there. Not only will I play the app, but I also have a physical copy of the game that I will pull out from time to time to try my hand at saving the world. Even though this is a cooperative game designed to play up to four people, I find playing it by myself more fun. I do enjoy playing when I have somebody to play with that knows how to play, but that is hard to do. Most of the time when I play with other people, I find myself quarterbacking, and taking over the game. I love the game, and it’s an amazing cooperative game, but the quarterbacking aspect of the game is its biggest flaw, and the reason that it falls down here on the list.

13. Raiders of the North Sea

I have only played the base version of this game. I know that there are some expansions to this game that makes it more complicated to play, but I have not taken the leap yet to try these out. That aside, it is still one of my favorite worker placement games out there. I love the way that you take a worker and place a worker in the village. It means that some times certain actions are not available to you. I also love the dual aspect of the cards, and though you might have a lame fighter, they can be used in other ways to achieve victory. It creates one of the most thematic worker placement games out there, and the tension in this game works well to tell a great story.

12. Carcassonne

This is easily one of the oldest games to appear on this list. It has become a modern classic in the board game hobby. Its premise is pretty simple as players work together to create the landscape of the French region of Carcassonne during the medieval period complete with roads, towns, plains, and abbeys. It creates the perfect puzzle on your table top, and there is something satisfying placing that perfect piece that completes one of the features that you are working on. It is pretty easy to teach as well, and is one of the perfect gateway games to get more people into the hobby.

11. Fort

This is the first game to appear from one of my favorite publishers, Leder Games, and easily the least complicated. I first got this game to take with me on my travels so I could play more complicated games with my wife, and the first couple of plays were not as satisfying as I had hoped it would be. I enjoy the mechanics of building a deck by pulling kids from other people’s yards, and how this makes the cards move around the table, but in the end, it is a race to see who can build their fort the fastest. This was until I added the Cats and Dogs expansion. Now, I will not play the game without either cats or dogs or both of them. It changes the game quite a bit, and allows winning conditions to happen that don’t necessarily have to do with building the fort the fastest. If you are ever considering getting this game, make sure you have that expansion because it turns the game into one of my favorites out there.

10. The Crew: Deep Sea Mission

Just everybody who adds the Crew to their list, there is a little bit of cheating going on. When I created this list using Pub Meeple, I had put both versions of this game on this list because their game play is a little different. Both of them appeared on the top twenty games of the year, so I did not think that it was fair to include both. I combined them under one entry, and included the Mission Deep Sea as my favorite between the two. This could be the best cooperative game ever created. It combines the trick taking mechanic with limited communication to get rid of the quarterbacking problem that occurs with other cooperative games. I love playing both versions of this game, and you cannot go wrong with either one. When I do start playing, the group I play with is always saying one more round, and we keep on saying that until late in the evening. It is completely addictive, and I have not met a person who does not enjoy playing this game.

9. Root

This is the second game from Leder Games to appear on this list, and the first one that is designed by my favorite designer, Cole Wehrle. He is doing things with board games that no other designer is doing, and he creates new experiences with each game that makes the rumor of a new game from him an exciting prospect. The only problem is that his games are complicated, and there is a high learning curve needed in order to understand how to play his games. Root probably has the highest learning curve. The asymmetric design of this area control game creates amazing game play (I enjoy playing the Eyrie the most), but makes it really hard to teach others how to play the game. Still, if you can find a group to play this games with, it will easily become one of your all-time favorite games. I just wish I could get it to the table more often because I really like to play it.

8. Eldritch Horror

This is the last of the cooperative games that made the list, and though I do not believe it is the best cooperative game ever made, it is the one I enjoy playing the most. It is a little complicated, and the rules are a little fiddly. However, the engine that is used to run this game is amazing, and it creates a great storytelling adventure every time I have played it. Because of the complication of the game, there is no one who can run the whole game, so it takes away the quarterbacking problem encountered in other cooperative board games. The rolling of the dice that the players have to do for each encounter makes it feel like you are a part of the game every time. I think it plays best at three or four people, but I did enjoy the time I played it with eight people this year. It is a long game though, and because of this extensive game play, it does not get to the table as much as I would like it to. Still, it is an unforgettable experience every time that it does.

7. Everdell

Everdell will always hold a special place in my heart. It was the first modern board game that I got during the Covid pandemic that got me back into the hobby. It is also the first worker placer game I ever played even though I was familiar with the resource management aspect due to other games such as Catan and Warcraft 2. Still, this was the perfect game to take me through the pandemic. The artwork is beautiful. The game play is challenging enough, but also relaxing enough so it does not cause stress while playing it. My favorite aspect of the game has been its expansions. At this time, there are a total of five expansions, and I own two of them, Spirecrest, and New Leaf. Both of them have added new mechanics to the game, and have given a breath a fresh air to Everdell any time I feel like the game is getting stale. It is not just nostalgia that keeps this game this high on my list, but also the fact that it knows how to reinvent itself.

6. Imperial Assault

I love this game, but at this time, I have not found that group to play it on a regular basis. It is a great dungeon crawler with a fun campaign mode that tells a great story in the Star Wars universe. The rules are really simple, and it comes with a tutorial scenario that makes learning the game easy. I wish I could get it on the table more often because when I have played through the campaign I have had a lot of fun. Just like other games on this list, I will continue to push it on my friends in the hopes that one day I will be able to play through it again, and maybe even experience some of the other campaigns that are available for it. There is also a solo mode that can be played through an app that I might try this year if I cannot get others to join me in its experience.

5. Dungeons and Dragons

Some people might call this game to be a cheat because it is a role playing game and not a board game. I would argue that at any time you get around a table with a group of friends and follow a set of rules that allow you to enjoy each others’ company that you are experiencing exactly what makes this hobby great. This is easily the game I have played the most this year, and always with the same group of people. It is a weekly session that I always look forward to, and as of right now we are half way through the Out of the Abyss campaign. It also adds one of my favorite aspects of table top gaming, storytelling. I could not recommend this game enough for anybody that loves the act of storytelling. It is a great form of escapism, and there have been so many times over the course of this campaign I have laughed so hard. The character I am currently playing might be one of my favorites of all time, and it is for this reason that this game ranks so highly on this year’s list.

4. Unmatched

I had always been interested in playing this game just because of its premise, bring together great characters from many different IPs, and have them fight each other in one on one combat. There are so many different versions of this game, and each character has it own unique system that makes the possibilities endless. I have only played the Legends, and Cobble and Fog versions of this game, and I have already thought of great ways to bring them together to create a competitive season where they fight each other to create a final outcome between the best two that would determine who is the most powerful of the collection. It states that you can play up to four people with this game, but it really shines when playing two player. They also have released an app that allows you to connect with people from around the world so you can scratch that itch at any time and get in a game. I can’t wait to explore this game more this year, and see what the other available characters have to offer.

3. Oath: Chronicles of Empire and Exile

Leder Games and Cole Wehrle pop up on this list again. This is easily the most complicated game of theirs that I have played, and also the one that is the best at telling stories. It combines a unique game play with a way to tell the history of the board contained in the box. I got this game two years ago, and I have had a few games here and there along the way. It has created a fun history of the board so far, but I had been struggling to get it on the table to continue to create that history. But I persisted in trying to get a group of people together to play this game more often and at the end of the year, I was rewarded for my efforts. I finally found the group, and we have played on a more consistent basis. The complication of the rules do not seem a bother me anymore because we are playing it more regularly, and the history we are telling is becoming richer because we are able to remember what has happened in-between each session. The games can be as short as an hour, or as long as three, but we get faster each time we play. I am glad that I have stuck with it, and it has become a favorite of mine to play that I hope to continue to play for many years to come. I would love to see where that history takes me.

2. Isle of Skye

I recently took a trip to Scotland and I wanted to bring with me a game that I would enjoy that would highlight the place I was traveling to. I found the app for the island I would spending a lot of my time at, and I tried it out. It quickly became a game I returned to again and again. I played it so much that I ended up buying a physical copy of the game with all of the various expansions. I have not played any of the expansions yet because I continuously teach people how to play the base game. Everybody who has played has thoroughly enjoyed the game, and it is one of those games that works better with a higher player count. At the same time it has simultaneous game play that you never feel like it drags when it is not your turn. I can’t wait to introduce enough people to this game so I can start introducing the expansions and see how much they change the game. It might be the newness of this game to me, but I love playing this game, and will always jump on the chance to bring it to the table.

2023’s Best Game: Chinatown

I love this game. The teach only takes five minutes, and the rules are really simple. However the gameplay is deep, and the pure negotiation aspect of this game cannot be rivaled. I have introduced it to many people, and I will say that this game is not for everybody. It is competitive, and at times, it can get loud as people negotiate for spots on the map, but every time I have played it, people have laughed, pushed to be the best business person on the board, and have generally had fun. It does have some concerns about its design, and it makes me wonder what they were thinking with some of the artwork. With that in mind, there is a re-skinning of the game that is supposed to happen this year which should solve some of these concerns. Despite that, the gameplay of this game is a blast, and it is easily the one I have had the most fun with when it is brought to the table. It is for this reason that Chinatown is my favorite game of 2023.

Fort – A Review

For those of you who follow this blog, you know that my wife and I travel a lot. Usually, I like to bring a smaller game with me, so during those down periods, we will have something to play. Usually this means a card game, and because my wife love the game so much, it usually means that we will be bringing Phase 10 with us. As far as card games go, I really do enjoy playing this one, but I have played it so many times, that I need to put aside for awhile. So when I started to prepare for a three week long Iceland trip, I started to look for a new game that I could take with me that would be refreshing, and a little more complicated. That is when I found one that might work from Leder Games, the king of board games with only four letters in their titles. I thought the theme, and the use of a simple resource management mechanic combined with deck building might make for the perfect game to bring on this trip.

THEME

You are a kid who likes to hang out with his friends, eat pizza, play with toys, and most importantly, build a fort in your backyard with this group of companions. Like any group of friends, there is a rival group of friends who want to outdo you by eating more pizza, playing with more toys, and making a better fort in their backyards. Of course, the friends that are collected are fickle. If you don’t play with them, they will run off and join some other group to help them build their fort, so it is important to make sure that they get some use. You can always make sure that they remain your friends forever by giving them a prestigious position in the lookout, but if you do that then they loose their special abilities, and can only help out by helping with which resources they bring to the mix. Of course, your best friends will never run off, and will always be by your side, and they will also help you come up with your own special rules to help you make the best fort possible.

I absolutely love this theme, and it works so well with the gameplay. The amount of characters that are represented in this game are numerous, and there are only a few repeats of cards. The fact that you bribe these kids with pizza and toys just adds to the overall theme, and there are moments when you want certain kids to play with you, so you are always looking at the ones that did not get used by your rivals. Certain kids get passed around all over the place, making the most popular kids in the game. Despite this, it is not as immersive as some of the other games I have played, though it does work well with the story that it is telling.

Rating – 8

GAMEPLAY

Leder Games is known for its complicated games that take multiple plays to become comfortable with the system that they have built. This has been a turn off with my wife who like medium level games where she can wrap her mind around the system rather quickly. Out of all of the Leder Games that I have played, this is the one that is the least complicated, and can be learned in fifteen minutes. Even though this is the case, it does take a couple of games before you can start to develop of strategy with the game.

At its heart, Fort is a deck building game. Each player has a player mat where they will pay attention to the resources they collect, and the level of their fort. They will also have a collection of ten cards to start off with, five of which will always be in their hand. Each card will have two actions that a player can take if they play that card. The top action is a shared action that if the other players meet the requirements of that action, they can do the same thing. The bottom action is a private action, and can only be used by the person playing the card. These actions allow you to do certain things like gain resources such as pizza and toys, build up your fort, or move a friend of yours into the lookout. A combination of these things set allow each player to reach a winning condition that will being about the end of the game.

Each card also has a suit with it that can trigger certain things from taking place if enough of the same suit is played. This means that if a player plays his or her cards right, they can use all of the cards in their hand at their turn. This is important because any cards that are not played go into the player’s yard unless it is one of their best friends which instantly go into their discard pile.

The last action that a player takes on their turn is to add a new friend to their deck. This is where the game can get a little brutal, and shows you what kind of friend you really are. The selection comes from three cards that are always shown from the unused deck of cards, or the cards that are out in other players’ yards. This means that the card that you did not use and were hoping to use at a later date could be stolen by another person and end up helping them instead.

The gameplay is not that complicated, even though there are a lot of actions that a person can perform. The design of the game was smart enough to give every person a cheat sheet that explains what each of these actions are and how you can use them. It does take one play-through to start to formulate a strategy that might work for you, but a game does not take long enough that you feel like you can’t collect everything up again and play another round after you have figured out how everything works together. Of course, the first play takes a little longer than following games, but when you get into the groove, a game plays around thirty minutes.

The gameplay also represents the theme well, and it creates a fun experience. Like most Leder Games, it has a learning curve that might discourage certain players, but if they can get over that hump, I believe they will eventually come to enjoy the game.

Rating – 8

ARTWORK

I may be a little biased, but I love Kyle Ferrin’s artwork. It is one of the things that always draws me to Leder Games. His cartoony figures add as much to the game as does the gameplay. Fort may be the game where his artwork fits in with the theme the best. Playing the game, and seeing all of these children sketched as cartoon characters, it makes me feel as if I am a part of some Saturday morning cartoon that never actually got produced. Each of the characters are completely different, and there personality seems to jump off of each card.

The design is not only based upon the drawings either. The resources that you gather are nice chunks that have a toy box or pizza painted on one end. They fit in nicely into each player board. The player boards themselves are these chunky pieces of cardboard that has indents in them that allows for fun manipulation of all the piece that you collect throughout the course of a game. And on the back of each board is the background of each player’s best friends which though not necessary, is a still a nice detail that adds to the overall enjoyment of the game.

Basically, I don’t think that there is any game that Kyle Ferrin could not do the artwork for that I would not be drawn to, and is one of the main reasons that I like to bring this game to the table. It is a little deceiving though. These characters that look like they could have been drawn by Charles Schultz make the game appear like it could be enjoyed by a much younger age. But this just adds to the nostalgic feeling that I get when playing this game.

Rating – 10

INTERACTIVITY

The game is fun to play because of your always changing deck. This deck changes not always because of the cards that you pick up from the big deck, but because of the cards that you take from other players’ yards. It makes this fun interaction take place during the game. This gives you the ability to manipulate other people’s hands, and at times, it hurts when a friend that used to be yours shows up in somebody else’s hand, especially if that kid has a power that you desperately need.

This interaction does add a little bit of fun to a two player game, but because only one kid from your yard can be taken each turn, your hand does not change that much throughout the course of a game. In a game with more players, this interaction becomes more important. Players can gang up on another player if they see that this person is getting closer to one of the win conditions. One player could lose a lot of their cards making their hands less powerful and they would need to build up their group of friends again. It adds for some fun moments and the kids that get traded around start to get their own personalities that add to the overall story you are creating as well.

Players are also interested in what other people are doing during their turn. The shared action on the cards allow the other players to do something even when it is not their turn. It also forces you to think about which card you are going to play because there are times when other players cannot do something with that shared action, and you will want to think about whether or not this is a good time to play that kid. It just means that you are constantly thinking about what other people are doing while planning out your strategy as well.

The design of the game was put together so the various players around the table are interacting with each other, but that interaction works better on higher player counts than it does with only two players. It is still fun with two players, but I find myself wanting to play with at least three.

Rating – 9

EXPANSIONS

Leder Games is known for their expansions to their games. They know that some games can lose their edge if you play them over and over again because it feels as if you are playing a round that you have already experienced. When they design their expansions, they do it in such a way that does not just add new cards to the game, but also adds new rule sets, so the game feels just as fresh as it did the first time that you played it. I have the feeling that Leder Games has these expansions already in mind when they release their games because the original boxes seem to have spots for these expansion already in them. The game, Fort, is no exception. They have just recently released the Cats and Dogs expansion that is packaged in a nice card box that slides in nicely next to the original deck of cards.

The cards add three new ways to enjoy the game. You can play with the dogs who will always be loyal to the player who can lure them into their doghouse, or the cats who are fickle and will jump around the table to different players sometimes granting them special things, sometimes hinderances, or both at the same time. They do add some victory points for the players at the end of the game, so it is important to pay attention to them while playing the game, but the dogs have the potential of becoming a distraction for the players; whereas, the cats can sometimes be forgotten if you get to involved with what you are doing with your fort.

Still they are both fun, but if you decide to add them to your game of Fort you will want to make sure that you are first very comfortable with the game. They do throw a big enough monkey wrench into the gameplay that it can make the game unbearable if you play with them before you are ready. When you do start to add them, I would recommend playing one at a time before adding them together. I would suggest starting off with the dogs because they are more apart of the gameplay; whereas, the cats can become an afterthought, and you might forget to hand off one to another player. But once you become comfortable with them, they become the only way to play the game.

Rating – 8

OVERALL

I love playing this game, and always look for a way to bring it to the table. The theme is great enough that it will attract others to it, and the explanation of how to play is not that hard that you can teach it relatively quickly. But this is not a game for everybody. Like most of Leder Games, the learning curve of this game to make it feel like you know what you are doing takes a little time, and it might discourage some people from playing again. Still, it is the most accessible of all the games I’ve played from Leder Games, and a great gateway game to get those other games of theirs to the table more often. If you are a fan of Oath or Root, you will love this game as well. It also plays a lot quicker than those other games, making it more of a casual game to play.

Overall Rating – 4.3 stars out of 5