Arkham Horror, The Card Game – A Review

The ancient gods have laid dormant for thousands of years, and have almost fallen away to mythology. This has not stopped cultists, and depraved individuals from finding ways to bring them back. Because of this blind ambition, strange things have been happening around the small New England town of Arkham, and it is your job as an investigator to get to the bottom of the mystery. During your journey, you will be subjected to terrors long regulated to the darkest nightmares while battling ghouls, ghosts, and acolytes. It is a story that can only be told by the likes of H.P. Lovecraft, and Fantasy Flight’s living card game, Arkham Horror, The Card Game.

Fantasy Flight has made a few living card games, but this has been one of the more popular ones since its release in 2016. You will need to core set to play the game, and it does come with a campaign of three scenarios, but there are plenty of other scenarios available to play with the most recent one scheduled to drop in May of 2024. Does this marketing tool allow for the game to never get old? Does the Lovecraftian theme shine through? Is it a great game to play with a group of people? Does it tell a great story?

These questions are the same ones that I asked myself before I took the dive into this game, and I am here to tell you what I found out when I took that plunge.

THEME

This game drips with atmosphere. When you play, you feel completely immersed into the world of H.P. Lovecraft. It tells an amazing story full of twists and turns that will have you guessing the whole time, and overcoming the strangest encounter that only the genius of horror could have concocted. It will leave you on the edge of the mythos, not giving you all of the details, but just enough to make you wonder more about what is going on. The stories are pretty linear, especially in the core set, that only allow you one path through. Still, like all great stories, they are ones that you want to revisit to see if you can be more successful the second or third time around. Also, if you find it a little too easy, there are ways to make the experience more difficult, thereby making the story just a little darker. When I play I like to turn the lights down low and add a couple of candles to add a little extra punch to the experience. It absolutely the strength of the game, and it is the reason I keep coming back to it.

Rating – 10

GAMEPLAY

I should have been worried when I opened up the box, and saw two rule books and a campaign book. Based on other Fantasy Flight games that I have played, I should have known that there would be an intricate dance to be played with the rules of this game. Considering it is a card game, I thought that the rules would be intuitive and I would be able to easily pick them up by reading what was on the cards. This was not the case. The first game I played was spent a lot of the time combing through both of the game books to figure out what I was supposed to do. It took away from the experience of the story that I was playing through, and made the game a little frustrating to play.

With that in mind, I am glad I stuck with it. Though the rules can be a little fiddly, once I was able to figure them out, it added even more to the experience of playing this game. There is a little bit of a deck building aspect to the game, and each character that you can chose to go through the story has different attributes to help you either go through it. Some of the cards are really powerful, and each player has weaknesses that add the problems that are encountered throughout the story. Dice are also not used, but there is a bag with a variety of chips in it that can change the difficulty of the game, depending on how much of a horror experience you would like to have. I also love the make-shift game board that is created by cards, and the little book that is created by the story cards. It makes for the perfect Lovecraft experience.

However, like a good Lovecraft story, do not expect things to go well for your characters. This game is hard to win any of the scenarios that come in the core box. There is an easy challenge to the game if you need to win, but even on the regular setting, it is a challenge. This just adds to the atmosphere of the game, and there are rules presented by the game that takes into account that you characters will either die or go insane. Still, it is set up to make for a great gameplay when you eventually get into the flow of the game.

Rating – 8

ARTWORK

Like all Fantasy Flight games, great care has been taken to create atmosphere through the artwork. There is an overall consistency that comes with the artwork that is presented on the cards. It allows you to immerse yourself into the 1920s and the fictional town of Arkham. Granted, none of these pieces that you find on the various cards and books would be something that I would like to frame and hang on a wall, but I can still see that time and thought went into each painting. It comes from a place of love not just for the game, but for the source material as well.Though I do not appreciate that the beasts, and monsters that are encountered during a session of the game are drawn out, not leaving much to the imagination, it still adds a lot to the game. This would not have been the way that H.P. Lovecraft would have presented these creatures of ancient lore. Instead, he would have hinted at their presence and would have let you come up with the idea that would terrify you the most. As soon as you see the creature, it is no longer frightening. I know that does not work the same for a game as it does for literature, still the creators of this game left just enough mystery in the story to allow the feeling of reading one of his stories to seep through the experience that you get to have with the game.

Rating – 9

INTERACTIVITY

Most of the time, I like to play games because it is a way to connect with people and create a shared experience. That is not why I bought this game. I knew that there was going to be a time when I would be by myself at my home, and I was looking for something that would scratch that board game itch while also still allowing me to play myself. After doing a lot of research, I found out that this was always mentioned as one of the best solo board games out there. I thought that this would be the perfect one to pick up for myself. After playing it a few times by myself, I was starting to understand why people thought this way. It is like nestling up with a good horror story and watching it unfold in front of you while still having some choice in the overall ending of the story.

Still, the game is marketed as a game of one to four players. I was able to pull it out a couple of times to see how it plays with these higher player counts, and the problems with the rules start to surface even though I tried to explain all of the rules before we got started. There is a lot of different rules in this game, and the struggle I had during my first couple of plays was also there when I played with friends. We spent more time combing through the rule book rather than enjoying the story that was playing out in front of us. Still, after we got a hang of the game, the fun I was having while playing solo was able to be achieved with a group. It add a little bit more mystery to the game because I did not know what the other players were going to do when it was their turn, and the surprise of seeing cards being played that I had never seen before. The small decks that each player makes for the perfect environment for cooperative play. We were really able to talk through things to come up with the best course of action, and nobody ever ended up quarterbacking the game.

Still, like most cooperative games, I do think this game plays better solo even though this is one of the better cooperative games that I have come across.

Rating – 8

EXPANSIONS

As of the writing of this article, there are nine campaigns out there to expand this game as well as many stand alone scenarios. Each campaign opens up a new story with dark twists and turns, and new game mechanics designed for each terrifying tale. Some of the campaigns come with new investigators that you can add to the mix with older campaigns to add some twists to stories you might already be familiar with. They can cost just as much as the base set, and it is required to have the base set in order to play these other campaigns. At first, you had to be each scenario separately, but Fantasy Flight has since gathered up the stories that work together and put them in a single box, making it easier to collect a complete campaign.

Even with the ease that Fantasy Flight has made to experience another story in the realm of H.P. Lovecraft, there are two complaints that I believe I need to address at this time. The first being the cost. Each expansion is like going out and repurchasing the game. Though some of the expansions have great re-playability, it is sometimes hard to justify buying another expansion just so I can play the game again.

The other problem I have with the expansions is the packaging. I do believe that Fantasy Flight is in the process of fixing this problem by putting the expansions in smaller boxes, but there are some boxes out there that only a third of the space is used for the expansion. This seems like a little bit of overkill.

Despite these two flaws, the expansions are still a lot of fun to play. They always breathe new life into the game, and make it worth playing again.

Rating – 9

OVERALL

Arkham Horror, the Card Game is a great atmospheric game especially for those who enjoy the stories created by H.P. Lovecraft. It places you right in the middle of his universe, and you get to feel all of the horror and confusion that his tales created. The artwork helps to add to the atmosphere, and each scenario is fun to return to. I prefer playing by myself, but it is still fun with a group of people. Despite the rules being hard to understand the first time around, once you are able to figure them out, it makes for an enjoyable game experience. This is easily one of my favorite games, and I hope they continue to add content to it so I can find new ways to enjoy it.

Rating – 4.4 Stars out of 5

Wingspan versus Everdell

When Covid started and I was stuck inside a lot more, I looked for ways to entertain my wife and myself, and I went back to one of the hobbies that I enjoyed so much in my youth, board games. I did a lot of research to find games that would be fun and had a strong enough theme that would draw my wife into the gameplay. Two names kept popping up, Wingspan and Everdell. Both of them had huge fans and they both seemed to have a little bit of a rivalry going on between them. Any time that you look at Board Game Geek at their ranking, they will be some place in the top twenty and usually right next to each other. Still, I had only money for one of the games, so I went with the cute woodland creatures building a forrest city as opposed to the collection of birds in three different ecosystems. This did not mean that my intrigue for the game that won numerous awards in the years 2019 and 2020 did not still grab my attention, and I always had a desire to play the game. I searched people out who might own the game, but I could only find versions made in Thai because Stonemaier Games believed that nobody in Thailand would want an English version, and considering the amount of reading involved in the game and the fact that I can’t read Thai, I knew I had to wait until I made it back to the United States. Well, after a couple of years waiting, I finally had my chance to play the game, and I can now give a definitive answer as to which game I prefer over the other by looking at their themes, gameplay, art work, interactivity, and expansions.

THEME

Both games have a story to tell, and do a great job of tying their story into their game play. Everdell tells the story of a group of woodland creatures living a year in the meadow underneath the Evertree. They gather their supplies consisting or twigs, pebbles, amber, and berries to carve out their little location in the forest and attract other woodland creatures to live there. Every other player is trying to create their own little town and might take the resources you need or even the building that you want to construct to make the perfect place.

Wingspan tells a similar story, but only involving birds. Instead of woodland creatures building a mythical woodland town, you are an ornithologist attracting various types of birds to your ecosystem that consists of a forest, grasslands, and wetlands. You attract certain birds by collecting food from the bird feeder. Once one bird is in a specific ecosystem, it will lay eggs, collect more food, and attract more birds until you build a thriving bird habitation.

A lot of people I have talked to about Wingspan complain that the theme does not really fit with the game, but I disagree. There were many times while we were playing that I would talk about the food that one of my birds collected, or how my owl could never catch any food, but my hawk was an amazing hunter. I loved how some of the birds worked together to create a complete picture of the ecosystem they lived in. It is there and if you let yourself dive into the theme, you can have a lot with the game.

With that being said Everdell does a better job with theme. It is fun to talk about what kind of town your woodland creatures are creating whether it is designed more for production of resources, or if it caters to the intellectual endeavors of schools and universities. Each town I have created while playing this game has its own flavor and I don’t think I have ever created the same town twice. I also love watching other people’s towns as they are being built, and I did not feel the need to see what other people were doing when I played Wingspan. They both do a great job, but on a whole, I enjoy the story that is created while playing Everdell.

GAMEPLAY

The whole reason to play a game is to immerse yourself in a puzzle and see how well you can operate in that system, and both of these games create a great puzzle with many different ways to victory depending on which route you choose to go down.

Everdell is a worker placement game where you send off you cute woodland characters to collect resources so you can build structures and eventually attract woodland creatures to your town. Each card you play, whether it is a structure or a creature has an ability that helps you build an engine so you can collect more resources and build greater structures. If you don’t like the cards that are in your hand, you can pick from the ones offered in the meadow which are cards available to everybody. There are permanent locations that are always the same every game, but there are other cards that are placed on the board that open up other locations, and allow for each game to be different. You can also collect certain event cards if you meet the requirements to gather them. All of these collect points that at the end of the game you count, and the person with the most points wins.

Wingspan has a similar goal. The one who has the most points wins. The way to obtain the points is a little different though. You are still trying to create an engine, but this one is based on the birds that you place in three different ecosystems: forest, grasslands, or wetlands. Each ecosystem allows your workers do different things. The forest allows you to collect food. The grassland offers you eggs. And the wetlands will get you more bird cards that you can pick from three that are in front of everybody, or you can pick from the large pile of birds at random. Each bird has an ability that is triggered either when you play the bird, play on the ecosystem, or if one of the other player triggers the special ability. Each bird is also worth a certain amount of points, as well as the eggs, food, and other birds they collect along the way.

The engine that Wingspan has is a lot more complicated than the one that Everdell has and there are so many different cards that the possibilities of how to build that engine are endless. The last round of a game of Wingspan fizzles out though as everybody tries to add more eggs because those are guaranteed points and you don’t know what you are going to get if you keep on trying to collect birds. This happens a little bit with Everdell as well, but there are more options to pick from, so the end of the game feels a little more exciting, but the edge goes to Wingspan in this category.

ARTWORK

I know that a game should not be dependent on the artwork, but a lot of publishers have upped their game in recent years in this area, and both of these games are great examples of what a game can look like. Everdell’s box just draws you over and makes you want to open it up to see what it inside. It does not disappoint. The little forest that is created with the three dimensional Evertree looming over the board makes it even more exciting to play. The resources are a tactile experience you will never forget. I have not met one person yet who hasn’t touched one of the berries yet and exclaimed, Oh! They’re squishy. All of this is enhanced with the cards, each with it own masterpiece or either a woodland creature or the structure they would live in on it. The only complaint I have about the cards is that the print on them is a little small, making it difficult to read sometimes, but this a minor flaw that a pair of good reading glasses can fix.

Wingspan also has an impressive collection of cards. Each card has a different picture of a bird on it with informative bits about where the bird comes from, its wingspan, and an interesting fact about each of them. Each player is given their own board with a nice landscape painted on it, but it looks a little boring until the cards get played on it as well as the eggs. Then it starts to look impressive. The food is not as exciting as they are punched out circles of cardboard, but the special dice that come with the game are fun. And if that wasn’t fun enough, the three dimensional bird-feeder that you use to roll the dice adds a lot to the aesthetics of the game.

Though both games are pretty to look at, I hear more about the artwork with Everdell than I do with Wingspan. I know it is the most subjective thing with this review, but I have to agree with those people that are drawn more to Everdell. I love the artwork, and would even love to have some of the paintings framed and placed on my wall. And I didn’t even talk about how great the meeples are that come with the game. This one easily goes to Everdell.

INTERACTIVITY

One of the reasons that I got back into board games after being away from them for so long is because it gave me an opportunity to interact with my wife in a different way when we were stuck in the house for so long without any contact from other people. When Covid restrictions loosened and things opened up again, I also wanted to have a great excuse to have my friends back over to my house to play some games. I was a little nervous when I started looking at both of these games because Euro-games are not known for their interactivity. Players can be off doing their own thing without others worrying about what is going on in their individual boards.

I would have to say that this was my biggest complaint with Wingspan. I never looked over at other players’ boards and there were only a couple of ways that we could interact with each other. The biggest way that you can mess with other players is with the bird-feeder. You can take something that they might want, but that only happened a couple of times during the course of the game. Though I find this to be a disadvantage, some people might like this because it will make the game more friendly. You are not going to worry too much if you are hurting your friends’ feelings by doing something mean.

This kind of friendliness is also there in Everdell. There are enough spots to place your workers, especially early in the game, that you will not interfere much in other players’ plans. When the game builds and you collect more workers, then things start to get a little more crowded, and the jostling for position becomes a little more intense, but for the most part, it is still a friendly game. I think they found a sweet spot in their interactivity here though that places this as one of the more enjoyable Eurogames that I have ever played, and Everdell wins this category because of this.

EXPANSIONS

When a game is new and shiny, I always want to pull it out to play it again and again, and ignore the other, older games that I have collected. The publishers know this and want to make sure that you are always pulling their games off of the shelf to play, so they add expansions to add new twists on an old game to make it feel new again. Both Wingspan and Everdell know this, and have periodically added expansions to their games. Wingspan has added bird sets with European birds and Oceania birds. The expansions add a new collection of cards with birds from these areas in the world as well as the nectar resource to add a new dynamic to the game. The cards are worth it because they add new skills to the engine and create new combinations that make the game fresh.

Everdell also has added three expansions with the fourth coming out soon. Each one of them connects to the board to allow it to spread out on the table even more, making it really important that you have a big table if you wish to play with these. Each of the three adds a new dimension to the game with Pearlbrook adding a new worker with a special ability, Spirecrest making the change of seasons move in the game more exciting, and Bellfaire adding some asymmetric gameplay for each one of the woodland creatures that you can play. They recommend that you only play one of the expansions at a time, but this is a suggestion, and it makes for a really intense gaming experience.

All of the expansions make both games fresh, but the gameplay really changes with Everdell making it almost a new game with each expansion you add. Not all expansions are equal for this game with Spirecrest being the best of all of them. It does get a little pricey, but Everdell’s expansions are worth it.

OVERALL IMPRESSION

I know this review lends itself to saying that Everdell is a better game, and I do think it is. It is harder to find, and Wingspan seems to have made it all the way to the shelves of Targets as well as your local game stores. Even though I do think Everdell is a better game, it only barely edges out Wingspan in each of these categories. The ideal would be to have both games in your collection because they are both different enough and easy enough to learn that anybody can pick them up and play instantly. Both of them do take at least two play throughs before you can really wrap you head around the engine, but if you can only afford one and both of them are in front of you, I would go with Everdell.