Cascadia – A Review

I cannot claim to have come from the Pacific Northwest, but I have visited enough times to believe that it has now become a part of me. The natural beauty that this part of the world has to offer is unlike any other place in the world that I have seen. There are majestic rivers filled with salmon, elk wandering through the woods, foxes hiding in the plains, hawks flying over the wetlands, and even bear hiding up in the mountains. The place is a paradise for anyone who loves the outdoors. If only there was a way that I could bring that beauty to my table in the form of a board game. Luckily, there is the 2022 Spiel de Jahres award winning game, Cascadia, the perfect way to be transported back to the Pacific Northwest

THEME

Building a wilderness in the Pacific Northwest and populating it with animals does not sound like it would sing very well as a board game. It would feel like just something that was plastered on a game with good mechanics, but I think it was the other way around. The five environments in this game as places that are easily spotted all over Oregon and Washington, and the care given to the animals and their placement also lends itself to the care of understanding these balanced ecosystems. The ways the bears, foxes, elk, and hawks interact with their environments work very similar to how they would in real life. The animal, salmon, is the one that does not always seem to work the way that they should. Granted they do create salmon runs, but this does not always make sense when they appear in plains or mountains. Every time I have played with new people, they have questioned this choice. It is the one small hiccup in an otherwise beautifully planned theme to this game, and it is quickly forgotten once game play begins.

Rating – 9

GAMEPLAY

I love the teach of this game. It is really simple, giving people only four choices per turn. In front of them there are four environments paired up with a type of animal. They pick one of the pairs, and add it to their environment. In the course of the game, they are trying to create bigger environments because they will get points for each of the five types of environments based on how many hexagons they have connected. They will also try to place animals on those overall landscape in certain ways that will also collect a certain amount of points. If they place an animal on a single environment place, they earn a pinecone that also collects points, or the pinecones can be used for special powers during the pick phase that allows a player more options of what they can grab. That is basically all you need to know in order to play the game.

I know it sounds simple, but the choices become tough to make while playing the game. The strategy of what you want to do and when is more complicated then you think. The game also comes with four sets of cards that change how the animal placements score, allowing a fresh perspective on the game if you get tired of the base set. The game gets more complicated with each level, and I would even suspect that you could pick out cards at random to play the various animals if you wanted to mix it up even further. It just makes the replay-ability of the game nearly limitless, and it would take a lot to ever get tired of all this box has to offer.

Rating – 10

ARTWORK

It did not take long to find an artist to add a little flavor to this game. Randy Flynn, the game’s designer, did not even have to look outside of the Pacific Northwest. He was able to find the renowned artist who had created the artwork for games such as Viticulture, Calico, and Wingspan. Her ability to capture the true essence of nature shines in this game. The depictions of all of the animals is absolutely gorgeous, and adds to the gameplay. Also when you eventually build your landscape in front of you, it looks like you looking down at Central Oregon from a plane. There is a nice balance between the five landscapes so one of them does not dominate over another, and when you add the animals, the colors really pop. It does take a game or two to be able to distinguish between the mountains, and the water environments, but besides that, the game is beautiful.

Rating – 9

INTERACTIVITY

This game is what I refer to as a zen game. There is a central portion of the game play area where people make their selection, and whatever you chose is added to a grid that is set up in front of you. When playing the game, you spend more time making decisions that effect nobody more than you, and the pretty design that you create in front of you is created for your own benefit. There is not much interaction with the other players except when you pick your tile and animal. Sometimes people will pick the combination that you wanted because they also wanted the same thing, and sometimes you will pick something because it will prevent somebody else from doing something really spectacular. Otherwise, most of the game is spent designing your own little part of the Pacific Northwest, and rarely do you pay attention to what somebody else is doing. There is a little bit of interaction when you tally up all of the points at the end of the game, especially when looking at the different environments. Some people will gain bonuses for having the biggest of each of the environments, but that still does not have a huge impact on how you play the game. Overall, it is the perfect game for those that do not like to be mean to other people, and most of the interaction of the game is spent enjoying each others’ company.

Rating – 7

EXPANSIONS

The reason that many expansions exist is because people want to breathe life back into a game that have loved but have grown tired of. A good expansion won’t just add new cards or extra places at the table; instead, it will add new mechanics that reminds people why they fell in love with the game in the first place. Landmarks is this kind of expansion. There are now chunky landmark tokens that can add to your board that will allow you to collect a bonus card that gives you another challenge to go after. It complicates the game a little bit, but not enough to make it confusing to anyone who has become familiar with the gameplay already.

Even with this new mechanic, it also adds new animal cards, new tiles, and allows for up to six players to enjoy the game at one time. So it not only adds new mechanics, but it gives you that little bit of extra that you want in an expansion, and it is easily one of the best expansions ever introduced to a game.

Rating – 10

OVERALL

Cascadia has become a regular at my game table, and it is easy to bring new people in to enjoy it because the rules are easy to understand but the strategy is deeper than expected. It has a beautiful table presence, and the initial box has enough of differences in it to make it replay-able without it ever getting boring. Even if it does start to get a little boring, the Landmarks expansion is the perfect addition to bring back the joy that you had when you started playing it in the first place. It is easy to see why it won the Spiel de Jahres award, and it should be a part of everybody’s board game collection because it is a very fun game.

Rating – 4.5 out 5 stars

The Best Posts of 2024 – A Year of Hidden Gems

2024 was an interesting year where I only traveled to eight different countries, four of which I had never been in before. I also hit the fiftieth country I have visited this year, and after all of the travel I have done, it is getting harder to find those places where I have never been before. Still, the new countries I went to, Georgia, Armenia, Slovakia, and Romania, are not the ones that many people put on their lists for travel. I found that they were some of the best traveling experiences I have had in a long time due the fact that the places were not overrun with tourists, and I was able to find some spectacular hidden gems out there. The interests of some of these sparked my readers’ interests as well, especially the country of Georgia, because this was the best year I have seen for this little blog that I write, and I appreciate that all of you come to visit to see what I am up to in this world.

Enough talking, here is the list of the most popular posts I wrote this year:

10. The Next Big Thing – Tbilisi, Georgia

This is the first appearance of the country of Georgia on this list, and it is not the last. My exploration of this country on the Baltic Sea captured the imagination of my audience throughout the year even though I was only there for a couple of weeks early in the Summer. It is not a place that is on the usual destination route for many Americans, but after being there, I think that this might change. The capital, Tbilisi is a great undiscovered city that I can see becoming the next big city that people will flock to. I loved the blend of the European feel with the old relics lingering around from the Soviet era. There is a reason that this country will appear on this list a couple more times.

9. Wadi Rum – A Photographer’s Paradise

Wadi Rum has gained in popularity over the years, but because of all of the unrest that is happening in the Middle East right now, it is not getting the tourists that it used to have. This means that the place is quieter, and it makes it feel like you are the only one there as you get explore the amazing landscapes. It was the second time I have made it to my favorite place in Jordan, and I am also amazed at the pictures I am able to get while there. It will only be a matter of time before people once again make there way out there to see its beauty.

8. Sighnaghi, Georgia

This is the second time that Georgia will appear on this list, and it will not be the last. Sighnaghi is not as big of a town as Tbilisi is, but it is one of the must-sees if visiting this country. This is the wine country of Georgia, and they are known as the place where wine originated. They still produce it the same way they did over 8,000 years ago in huge clay pots that are buried under the ground, and there are numerous wineries in this region that allow you to go and try out the unique blend that can only be found here. It was one of the more memorable parts of this trip and I can see why the post connected with the crowd.

7. A Day Trip to Armenia

Officially this is a different country than Georgia, but it was a day trip that I took while staying in Tbilisi. It was part of a day tour that took us through the majestic mountains of this country to explore its many monasteries. It was a great way to spend the day, and the landscapes out there were breath-taking. I also had fun getting to know the variety of people on the tour. They had come from all corners of the world with different beliefs, and ideologies, yet we were all willing to share in the beauty of the day.

6. Columbia Gorge Hotel – Hood River, Oregon

I was able to spend my wedding anniversary in Hood River in Oregon. It is a touristy town in the Columbia Gorge area that attracts many people who enjoy windsurfing. The town also boasts one of the oldest hotels in the state, the Columbia Gorge Hotel. We spent the night here, and enjoyed the accommodations. It was fun to take a little trip back in time while enjoying the landscape of the Gorge.

5. Gergeti Trinity Church – Kazbegi, Georgia

Yes, we are back in Georgia. This time we traveled to the border for the mountain town of Kazbegi. I remember taking this picture and saying, “I can see Russia from here”, and yes, we were that close. This post does not surprise me about its popularity. It talks about how to find the hiking trail that will take people up to the small church that sits on the peak of one of the mountains. This was one of my favorite days of the year taking this hike and staying in this small mountain town. I am glad that it was one of the bigger posts from the year as well.

4. The Foodie Tour – Bratislava, Slovakia

This was another one of my favorite days of the year, and also one that we had stumbled upon. Because of the recent turmoil in the Middle East, it had been difficult to find a quick flight to any place in Europe. Ryan Air had just about left the region, and the prices of air fare had grown a lot. We were able to find a cheap flight to Vienna, and we flew there to take a short bus ride to the town of Bratislava. We spent a long weekend in this small European town, and spent one of those days stopping at the various restaurants in town and having a drink and a small bite to eat. It was a great way to spend a day, and I would love to do it again in other small towns I get to visit.

3. Peles Castle versus Bran Castle – Transylvania, Romania

I was able to travel to other place other than Georgia this year, and another place I enjoyed was Transylvania in Romania. I did go to two of the bigger tourist sights, Bran Castle and Peles Castle, while I was there, and I did a quick comparison of these bigger attractions. Both of them were fun to go to, but they both had their own vibe and reason for going there. Many people found this post helpful as they made plans to make it out there on their own.

2. The Chronicles of Georgia

One of the strangest places I went to over the past year was also in Georgia. The Chronicles of Georgia is on the outskirts of the city of Tbilisi, and overlook the people as they move about their daily lives. It is actually a relatively newer structure that hints back to the days of Soviet occupation as it tells the history of the Georgian people. It was never finished, but there is enough going on in the carvings on the stone that it easy to spend half a day here looking at all it has to offer.

1. Arkham Horror, The Card Game – A Review

This is the post that surprised me the most this year. I have been writing board game reviews on the side ever since I got back into the hobby during the pandemic. Some of them have done well, but I never expected anything big to come out of it. I got this game because I knew I was going to have some time where I would be by myself and could play it alone. I really enjoyed the game, and posted the review. Apparently it is a game that many people are interested in because this was the post that is constantly being clicked on. It easily became the biggest post of the year, and has inspired me to write more board game reviews in the future.

HONORABLE MENTIONS

The following post also had a lot of traffic, but they were written in previous years.

A Quick Tuk Tuk Ride – Chennai, India

The Basilica Cistern – Istanbul, Turkey

The Dead Sea, Jordan – The Salt Flats

The Best Short Stories

Blue Wine – Cyprus

Wingspan versus Everdell

Denver International Airport – It is still weird

The Bat Cave – Railay, Thailand

Happy Campers vs. Go Campers – Iceland by Camper Van

Year in Review – The Best Post of 2023

It has been another year around the sun, and it is time to look back and reflect on those moments that made this year great. It has been nice to know that the recent lockdowns brought on by the pandemic are behind us, and the world has opened up again. This means that travel is back, and many people took advantage of this fact to get out there and see many places on their bucket lists. I was no different. I was in eight different countries last year, three of which I have never been in before. During that time, I was able to tell you all about my experiences in this blog, and what follows are the posts from last year that connect with you the most.

10. Reverend’s Ridge Campground – Golden Gate State Park, Colorado

Every year my siblings get together during the summer to go camping some place in the Colorado mountains. It has always been one of my favorite trips of the year because I get to visit with my family in one of my favorite places in the world, the Rocky Mountains. Usually, we get site at the state park close to Golden, Colorado, and spend our time hiking, cooking, and hanging around a campfire. It is a great place to visit if you find yourself in Colorado during the summer, and one I would recommend looking into.

9. The Old Quarter – Hanoi, Vietnam

It had been a few years since I had made it to Vietnam, and the last time I was out there, they were still putting in place the infrastructure to turn it into the tourist destination it has become today. Even before this, the Old Quarter in the heart of one of its greatest cities, Hanoi, held a fond memory in my mind. It is the place where all of the Vietnamese people converge to enjoy a night out. It has amazing food, jazz can be heard playing on the street corners, and there are tons of shops to find that perfect souvenir. I didn’t think it was possible, but it had become even busier than the first time I had gone out and visited, but still was worth the effort to make it back to.

8. The Isle of Skye – Scotland

There were many highlights from my trip to Scotland, but the one that stood out the most had to be the Isle of Skye. We arrived by ferry, and left by bridge, but spent the whole time exploring every nook and cranny that this island had to offer. Some of the best hikes in the country can be found here with views of mountains, rock formations, and the ocean that stretches out beyond. I was lucky enough to be out there during the off-season, but even then, we had to plan ahead to make sure we got reservations at restaurants, but still there were many times where it felt like we had the island to ourselves. It is one of those places that I know I will come back to visit again some day, and it holds some of the fondest memories from the year for me.

7. Things

This was one of two poems I posted this year that made the list. It had been one of my favorite ones that I have written because it highlights one of the biggest reasons why I started this blog in the first place. I wanted to share those memories with people out there, and inspire them to go out and collect some of their own.

6. The Turning of the Page

This was the first post I added this last year, and the second sonnet to appear on this list. It reflects on the time that I spent last holiday season in Oman, and like many poems I write at the end of the year and the start of a new one, it had me thinking about where my life had taken me. I know that nothing really changes on New Year’s Day, but it still is a nice time to take reflection of our lives, and think about where the next step in them will take. It is the reason you see so many posts like this one at the end of the year.

5. Arthur’s Seat – Edinburgh, Scotland

Edinburgh is easily one of my favorite large cities in the world. It is so atmospheric, and it reminds me of walking into a Charles Dickens’s story. One of the spots that I enjoyed the most stood at the edge of town. At this spot, a big hill, or small mountain, (depending on your perspective) beckons for you to hike to its top. Of course, I had to heed that call with a bunch of other people on one of the coldest days I experienced while out there. They call it Arthur’s Seat even though it has no connection to this legendary king. It is still worth the effort to see the view from the top.

4. Betrayal at House on the Hill – A Review

Like a lot of people, during the Covid years, I got back into board gaming. It was something that I enjoyed a lot during my youth, and now that there are a bunch of games being created with adults like me in mind, it was the perfect time to get back into the hobby. Since then, I have spent some time with the games I have been adding to my collection by writing reviews about them. This year, I wrote about a classic light role playing game, Betrayal at House on the Hill. This wasn’t going to make the list this year, but right around Christmas time, it got a surge of hits as people started to wonder if this was a good gift or not. I just hope my review was helpful to them in deciding whether or not it was.

3. Ma’in Hot Spa – Jordan

Though many of my travel posts come from other countries that I live near, I still do some traveling in the country I live in. I discovered a hidden spot this past year that has easily become one of my favorite in Jordan. It is not as dramatic as Petra, or Wadi Rum. It is not as touristy as the Dead Sea, or Aqaba. It is not as historic as Jerash, or Amman. But it is the place that many of the people of Jordan go to in order to unwind. Hidden in the mountains near the Dead Sea is a hot spring call Ma’in that I have found is the perfect place to unwind.

2. A Quick Tuk Tuk Ride – Chennai, India

I travelled with my school’s track and field team to compete in a meet in Chennai, India this last year. It was a really busy trip, and I spent most of my time going back and forth between the school and the hotel with the team. I did have a short amount of time where I was able to get away to do some shopping for my wife for Valentine’s Day, and got to ride in a tuk tuk to get that shopping done. It was not the most unique experience of my life time, but it did make me reminiscent of my time spent living in Thailand.

1. Denver International Airport – It is still weird

It always surprises me what becomes the most popular post of the year. I usually think it would have to do with the ones I spend a lot of time on, and have deep philosophical things that I contemplate on. And then there are ones like this one where I got stuck waiting in Denver International Airport while waiting for the late arrival of my wife’s plane. I used to work at this airport, and it is currently undergoing a renovation, but it still has retained its weird nature. This post talked about how proud I am of my hometown as it retains its strangeness in this iconic airport.

The Crew: The Quest for Planet Nine – A Review

Some people may be wondering why I am reviewing a game that won the prestigious Duetscher Speilepreis award in 2020 for the best board game. It should be obvious that this is a great card game, and the fact that it is now available in so many different shops around the world beyond the typical board game stores should make it a game that will soon be in everybody’s home. Why would I need to throw in my two cents, when people don’t really need to hear it anyway?

Well, it is a great game worth talking about. It only takes five minutes to learn how to play, but the amount of time that you will play, and how many times you will want to come back to the game makes this game worthy of being talked about again.

GAMEPLAY

The Crew is a collaborative trick taking card game where communication is limited. When I heard about it, I couldn’t wrap my head around a collaborative card game that used the trick taking mechanic. But it works. Basically, there are four suits of nine cards each, and a trump suit that has four cards. After dealing out all of the cards, cards from a smaller deck is selected from depending on what part of the adventure you are on. People take turns around the table selecting which card it is they will take on a trick, and without speaking game play begins.

There are ways to communicate a little bit of what is in your hand to help with that urge to work together, and there are a couple of special challenges that happen along the way to your voyage to planet nine. A hand can take anywhere from five to ten minutes, and from my experience, the moment you finish one hand, you want to scoop them up and play a new hand, whether that is to repeat the challenge you did no win, or move on to the next one. The game play is very addictive, and we found ourselves playing late into the evening with the promise of this being the last hand over and over again.

It also solves one of the biggest problems of collaborative games, the quarterback. I love playing collaborative games, and I always want to manipulate the board the way I see it so I can beat the game. This happens so much that I have the Pandemic app on my tablet so I can play the game over and over again without having to find others to play it with. This becomes a problem when I play with other people because I want to tell everybody what they should do. I have to remind myself that they are playing as well, and I need to keep my mouth shut. The communication rules written into The Crew will not allow one person to take control of the game, and creates some tense moments during the game play.

Rating – 10

THEME

On the back of the rule book, you will see this hook to the adventure you will go on if you choose to continue to open the pages. It tells the story of a group of astronauts who go through training, blast off from Earth, and the problems they encounter along the way as they pass the various planets of our galaxy. Each challenge comes with a little flavor text that you have to read before you try to overcome the challenge. The flavor text is about all there is to the theme of the game. Yes, there are some that work better with the challenge as opposed to others, but for the most part, they don’t really add much to the overall experience of the game. Yes, we would take the time to read the flavor text before each challenge, but most of them end up being pretty forgettable as you spend more time trying to get over the challenge rather than think about why you are getting over that challenge. For the most part, they could have tagged any story to the game play and it would have felt exactly the same, and this is not why you play the game over and over again.

Rating – 6

ARTWORK

Even though the theme feels a little tacked on to this game, designer, Thomas Sing, and artist, Marco Armbruster, made sure that the artwork bought into this theme. The pictures on each of the cards lends itself to the story and each highlights another problem that could be encountered along the way to Planet Nine. But this is not where the genius of these cards lie. Marco Armbruster understood that many people would want to play this game, and he designed the artwork on the cards to be all inclusive.

It started off with the colors of the four suits. Sometimes in low light, the colors of blue and green can blend together making them hard to tell apart, especially when the only color used on the card is for the number. By making highlighting the picture in the same color as well, it makes it easier to distinguish between them. There is nothing worse than accidentally playing the wrong card especially in a game that every card played eventually becomes important.

This inclusivity continues to people that can’t see color at all. Each of the four suits of the game are also designed with easy to distinguish symbols underneath each of the numbers, allowing people who are color blind to play the game just as easily. It was a great way to bring the fun of this game to more people, and just adds to the enjoyment.

This game could have easily been created with a two regular decks of cars, and couple of quarters, but because of the artwork, you really want to play with this deck. It makes it feel more like an event and less of just playing a game of cards.

Rating – 9

INTERACTIVITY

You wold think that a game whose key rule is no talking between the players would not have a lot of interaction, but this is where you would be wrong. Just because you can’t talk about the cards you have in your hand does not mean that you can’t talk. The game presents this wonderful opportunity to get together with friends and just talk.

But the best interaction with this game happens when the play stops. Whether you win or lose the round, you are going to want to talk about what happened during the gameplay afterwards. Every time I have played, we have discussed what moves worked really well, and mistakes that we made along the way. Even with the limited amount of communication, you find that it gives you enough information to make good decisions with the group. You also find that you start to trust your teammates to do the right thing, and you can even start to anticipate what your teammates will do next. The group I play with on a regular basis has gotten so comfortable with each other that we have named our What’sApp group after the game and our the trust we have built extends beyond the game play itself. The interaction in this game is so surprising that it always becomes a part of game nights because people find that they enjoy themselves that much because of that interaction.

Rating – 10

EXPANSIONS

There is not an expansion to this game, but that does not mean that you cannot get a lot out of this game. With the fifty missions that come in the log book, it will keep any group busy for a long time, and I have found myself returning back to earlier missions that were really fun to play and replaying them.

There is another version of this game that has been released that is its own stand alone game called The Crew: Mission Deep Sea. The game introduces its own set of rules and game play, but still has the same feel as the original. It only comes with 35 missions, but they are a little more complicated in game play. I would recommend playing The Quest for Planet Nine first because it is a little easier to digest, and if you wish to continue with the collaborative game play, get the second installment of this game. It is a little easier to find the first one, and it has become a staple at Target stores now, selling for around ten dollars; whereas, the second version is a little harder to find.

Either way, you will not be disappointed by picking up this game.

Rating – 8

OVERALL

The Crew: The Quest for Planet Nine is a really fun game that I come back to time and time again. I have started three different quests with different groups of people and each time I introduce the game, we spend the whole night playing and laughing. It is a great shared experience, and I can see why it won the Duetscher Speilepreis award. The best part about it is its price. It is not an expensive game which is becoming a rarity in this market where publishers keep on creating bigger games with more components. It is nice to know that there are affordable games still out there.

It is also an easy game to teach, especially if people know the trick taking mechanic from card games such as Hearts and Spades. Each time I have taught this game, we have been up and playing it within five minutes. The early missions are exceptionally easy, but they get people into the game. But don’t worry about it being too easy of a game. By the time you reach the eighth mission, it is difficult enough that it will take you multiple times to get through that mission.

If there is any complaint to the game, it is that the theme does not really contribute much to the overall enjoyment of the game. Basically, it is nothing more than flavor text, and it could have just been a list of challenges that is tied to any other theme. The game is still so much fun that it is a minor complaint that is quickly forgotten about as you play. I definitely recommend that you go out and form your own crew today. You will find yourself wasting hours playing this memorable game.

Overall – 4.3 out of 5 stars

Scythe – A Review

One of the nice things about summer that I missed last year because I was stuck in Thailand is coming back to Colorado and hanging out with my family. I get to catch up with everybody and see what they have been doing the last year. What I found out with my family is they all got into the same thing that I did, board games. It was a great way to keep our sanity while being locked away in our homes. But now that things have opened up again, and people are able to visit other people, these games are still there, but instead of playing them with the same people over and over again, we can now share them with other people. It seems like every house I visit from my family, they pull a board game off of the shelf for me to play. Some of these I have had some interaction with because I like to get the app on my tablet to try out games before I go out and buy them. One of these was Scythe published by Stonemaier games. I had heard about this area control game that blends in Eurogame rules to make a truly fun and exciting experience, so the app seemed like the right idea. This was not the way to go about understanding and appreciating the complexities of this game. Some games work better the other way around, play the physical copy first and then when you have trouble finding other people to play with you, then rush off to play a game on the app. I need the physical copy and the slower game play to wrap my head around this game, and when I did, I started to see how great of game Scythe really is.

I will look at this game in this review by looking at the overall theme, the gameplay, the artwork, the interactivity, and the expansions to this game that at the time of this review was sitting at the number 14 spot on Board Game Geek’s top 100 board games of all time.

THEME

The dust has just settled after the horrors that accompanied the Great War and the Bolshevik Revolution and Eastern Europe is left in disarray. Factions in the area are trying to rebuild their economy while carving out a part of the landscape that they can call their new country. Each faction has their own leader that has a focus on how going about rebuilding their lives and the lives of all their people, and oh, did I mention that technology had developed enough to include mechs that stand above the landscape to protect and battle other factions if necessary.

It is the weird alternative history that combines a science-fiction fantasy element behind a sense of realism that on paper does not look like it will work, but just like the game where you are forced to balance economic strategy with area control, the blending of these ideas work really well together. It creates an alternative world that is grounded enough in what you already know to keep you buying into the story you will start to play.

Rating – 9

GAMEPLAY

This is not a light game. There are a lot of rules going on as you collect resources to build building, support your mech army and explore the vast landscape of the board. Each faction has their own special ability and various player-boards are distributed to the players that means you will never have the same experience every time you play. The person you are closest to does not necessarily mean that you will encounter them first as you both race to carve out your part of the board because there are tunnels in the middle of the board that allows for easy access to almost any other location on the board, but I do recommend that you spread out as much as you can based on the number of players because if there is somebody off by themselves, they can easily control more of the board. The final point count is not based on money alone as there are points distributed for the amount of goals that have been met, the amount of places occupied at the end of the game, and the amount of resources and money that is in a person’s control. You can have a clear idea about who is in the lead as the game goes on, but there is no way to no for sure until the dust settles. It allows for some competitive game play that extends beyond the niceties of most Eurogames, and adds a little bit more of an edge to the game.

There are many different conditions for victory ranging from releasing all of your workers or mechs, maxing out on either the popularity or power tracks, winning two battles, gaining all your recruits or buildings, or completing you secret mission. The first person to complete six of these missions ends the game, causing everybody to stop what they are doing and count up their points. They can each fight to complete these objectives by placing a person on one of four spots on their board which will allow them to perform one of two combinations of actions that will push them closer to these goals. The only rule is that they can not complete the same action twice in a row.

Each one of these actions helps build an engine that grows in complexity as the game goes on. What starts off as being very simple and boring turns into a trigger that will set a lot of actions into play with the movement from any of the players. Getting to that first objective can take a long time, but once they start getting completed, it becomes a mad dash to be the first to complete six, and the game really speeds up by the end.

Overall, it is thoughtful and engaging. I made a couple of mistakes with my pieces early on, but was able to recover from these mistakes to still be competitive by the end of the game. I instantly finished the first game that I played and wanted to play again to do better based on the mistakes I had made. Not much is left to chance in this game either. Even the battle sequences are based on how many power points you have and how many you want to use to beat the other person. Of course there are a couple of places where a little bit of a gamble takes place, such as when you are first picking your play mat, picking combat cards, and encounter cards, but this is such a minimal part of the game that it will never impact the conclusion of the game. More of it is based on strategy and how you interact with other players. It combines all of the best things from area control games, Eurogames, and abstract strategy games to create a unique gameplay experience that will have you coming back again and again.

Rating – 10

ARTWORK

Most of the time the game is made first, and then an artist is hired to add flavor to the game. This is not the case with Scythe. Jamey Steigmaier came across some deiselpunk illustrations by Polish artist Jakub Rozalski in which farmers worked on fields in Eastern Europe with large mechs looming over them in the background. Steigmeaier used the bones of this story world that Rozalski had made to build upon it and develop this game. They work really well together and really help a person to immerse themselves into the landscape and the game. The paintings are combined with chunky resource tokens that depict the different resources that an individual can collect in the game that goes hand in hand with all of the meeples that really add to the landscpe.

If this wasn’t enough, it also comes with plastic minis that are specific for each faction. They are not only given four plastic mechs that will eventually emerge onto the game board. Each collection of mechs is different to highlight the different characteristics of each of the asymmetric player. Each faction is also given a leader which has some of the same qualities as the mechs during gameplay, plus a couple of other abilities that makes them the most important figure in play during the game. Each one of these characters is also unique and they are accompanied by a different animal that also adds to the overall aesthetic of the game.

The player game mats are also of high quality. There are a couple of levels to them which offer the perfect tactile places to put all of your playing pieces. Also as soon as you move them from one place on your player board to another place, it opens up parts of the player board that adds to the complexity of your game play. They are just a wonderfully fun feature to this already amazing game.

If there is any complaint about the artwork, it would have to be with the board. It is a little boring with symbols being used to highlight the different terrains that are available, but I couldn’t see any other way to get around this without making the game even more complicated. This is quickly dismissed as soon as the other pieces are placed on the board to make an exciting explosion of pieces and landscape by the time that last star is placed on the game track.

Rating – 10

INTERACTIVITY

This is a tricky thing, especially when it comes to economic games or Eurogames. These games are designed to be nice, and not cause animosity to happen between players so everybody can walk away feeling nice about the experience, even if they lost. The problem with this kind of game is that you spend so much time playing with your own board that you rarely look over to what you opponent is doing and also spend very little time interacting with them. I think this is a very important part of the reason to play board games, to come together with other individuals and play out a story that everybody can remember fondly.

Scythe has a nice twist to the worker placement Eurogame problem with interactivity. It mixes in this area control element, similar to Risk, but it does not create the animosity or backstabbing that the Parker Brothers classic does. It can be used for victory points and there are ways that you can steal other players’ resources to use to your own advantage, but it is not such a central part of the game that all you are thinking about is how to ruin other players’ chances of winning the game. The battles are not dictated by the chance role of the dice either. You can decide to duck out of a battle or put in everything you got, depending on how important the position of that location is to your overall path to victory. It makes battle cordial, and even if you lose, you do not feel like the whole game is over because you lost this one battle.

If you are also looking for interactivity in your board games, this is one that benefits from more people on the game board. I played with only three players, and the way we were situated around the board, I had a distinct advantage over the other players because neither of them were close enough to me to cause me any alarm; whereas, they were interacting with each other more often throughout the course of the game. I barely won the game, probably due to their proximity to each other, and me being left alone to my own devices. I felt that it would have played a little better with four or more people, and with the expansions, you can have a game up to seven people at one time. At that level, I can see it causing confusion about what is going on around the table at all times, but for a group who is really into the game, it could be a lot of fun.

For the most part, the game has that interactivity that I am looking for, but still holds onto the benefits of its Eurogame roots. It also requires a number of players to find that sweet spot that makes the game the perfect play for everybody involved.

Rating – 8

EXPANSIONS

I will lead off with the caveat that I have not played any of the expansions of this game yet, but I do like to look for those games that allow for complexity to happen to a game in order to keep it fresh and exciting as I continue to play it. There are three expansions available for this game at the writing of this review: Invaders from Afar, The Wind Gambit, and The Rise of Fenris.

Invaders from Afar adds two new factions with their own abilities to play with that would add a new twist to the game, but would not really expand on the gameplay much beyond just giving you new ways to explore for victory.

The Wind Gambit adds airships to the game with their own set of rules. It adds a little more depth to the game that allows for its complexity to add a refreshing renewal of the game for those that are looking for that moment to refresh their love of the game. It also adds resolution models giving another new way to gain that final victory that you are looking for.

The Rise of Fenris adds a campaign mode to the game that would give it more of a story flavor that is completely replay-able. It goes through eight scenarios that can add customization to the game to allow you to play the rules that you enjoy the most.

All three of these add new twists to the game that will have you pulling it out onto your game table again and again at a price that will not break your wallet. It is the kind of expansions that I look for when looking for the initial purchase of the game.

Rating – 9

OVERALL

I can see why this game has been around for as long as it has and maintained its spot among the list of best board games out there. It is thematic enough to get you engrossed in the story with exciting game play that is both strategic and thoughtful. Special intent went into the design of the game to bring people together when they are playing, even though this is what I find to be the weakest element to an all around great game. This is turning into a classic and I can see myself playing this game for many years to come.

RATING – 4.6 stars out of 5