I was watching an episode of South Park a few years ago with my wife. It was the episode where Cartman convinced Butters that he had travelled in time to a post-apocalyptic world just so he could take his spot to go to a birthday party at Casa Bonita. My wife could not believe how much I was laughing, and she could not understand what was so funny. I pointed at the screen, and told her that Casa Bonita was exactly like that. She looked at me and stated, “That place is real!”
Yes, Casa Bonita is a real place, and it holds a special place for many people who grew up in Denver. There have been many birthday parties that I went to at this place, and my memories of it are fond, even though the food was never any good. It had been a staple of Denver for many years, and the legend grew because of the South Park episode. Still, the old building started to fall apart, and fewer people came, and eventually they had to close down. It laid abandoned for many years.
This was until Trey Parker and Matt Stone, the creators of South Park, saw an opportunity to refurbish the building, and return Casa Bonita back to its glory days. They came in and put back together the crumbling infrastructure of the building. They added a real kitchen that could actually cook more than two items. They hired a chef to make the food worth the visit. And they kept the magic that made Casa Bonita the place it was, it is, and as it should be.
They obviously kept the arcade that was a part of all childhood memories of any location that we went to while children. They kept a few of the games that we loved so much. I was able to find Centipede, Ms. Pac Man, and Galaga. They have also updated many of the games, and there are some more modern ones to appeal to the younger generation. And if you are into useless crap, you can still try your hand at Skeeball to get a bunch of tickets to buy that crap.
Of course, they could not get rid of Moco, the gorilla that walks around with its handler where you can your picture with it. It is odd to see when you first witness it walking around, but in a place as strange as Casa Bonita, it somehow seems to fit.
There are also many other forms of entertainment to keep you in the building and enjoying yourself. You can sit through one of the puppet shows where a talking taco will make you laugh with all the food pun jokes that it can come up with. If that is not your cup of tea, you can get your fortune read, watch an illusionists, or watch a mariachi band. It is all a little schticky but if you lean into the schtick, it makes it a lot of fun and you no longer notice the schtick.
And of course, they kept the thing that made Casa Bonita the legend that it is in Denver, the cliff divers. Of course they have not kept the original cliff divers, but the replacements they have found are still skilled in the abilities to dive and entertain. Parker and Stone have also made the diving safer for those entertaining the crowds. Rumor has it that the old place where the divers came out of the pool was the electrical room for the restaurant. The new place is free from accidents happening that would cause quite the stir in the newspapers if they happened.
Casa Bonita has returned back to its glory days, and has become a tourist destination in Denver. If you are thinking about going while visiting the city, keep in mind that at this time, it is hard to get a reservation. I had to get mine four months in advance, and it happened because the person that made the reservation had special status with the restaurant. It is a little pricey now, but it is a lot of fun and worth the visit. I’m just glad to know that the pink building in Lakewood is not sitting there empty, and laughter and joy still ring out from its halls. It might be another thirty years before I go back again, but I am glad that I was able to sneak in this one time while visiting home.
Welcome to your nightmare. There is nothing worse than the dark shadows that lurk in the corners of our consciousness while we are unable to do anything about them. At least there are hidden doors that will lead us to safety. If we can only find them within our imagination filled with sunny days, watery depths, deep forests, and tall bookshelves. It goes deeper than the dreams we have at night; it is an introduction to the world created by Shadi Torbey, the Oniverse, a series of games produced by Z-Man games designed for solo players to immerse themselves into the various corners of his imagination.
If you have had the opportunity to play one of the Oniverse games, you know about the solo game design that scratches that itch to play a complex game when nobody else is around. Even though the box claims that the games are designed for one to two players, they are basically solo board games that are wonderful to experience time and time again. Onirim is the one that started is all off, and is the perfect one to look at when introducing oneself to the wonderful world of the Oniverse.
THEME
This is a story that is birthed in our greatest fears, hidden deep within our minds. We are the only ones that can find the doors to help us escape from this fear, and we have to duck and dodge the terrors that could easily find us. The theme of this game really comes to life as you sort through the cards and look for the combination that will allow you to escape from the terrors. Sometimes doors will appear when you do not have what you need in order to open that door, just like it happens in a dream. At other times, the key you have been holding for a long time will come into use to open up another door that you had been looking for a long time. Throughout all of this, there is the creature lurking in the darkness that is the greatest fear that we hold in our hearts. It will come out unexpectedly, and send us to another corner quickly just to escape the horror that it brings with it. All of these ideas present themselves brilliantly in this game, and it sometimes feels as if you are a part of that dreamscape in your waking hours.
Rating – 10
GAMEPLAY
At the heart of this game is solitaire card play. There is a stack of cards that you will draw one card from into a hand of five. Within that deck, there are four different suits with moon cards, sun cards, key cards, and door cards. After you have drawn a card, you have to either play it to a matrix that will give you the combination that will open the doors so you can escape your nightmare. You do this by playing three cards from the same suit in a row where you do not repeat the symbol on the card. If you cannot play to the matrix, you must discard a card. While all this is happening, you have to beware the Oniverse monsters that are lurking in the deck. If you draw one of these, you have the potential to lose all the cards in your hand to the discard pile, a key card which are more powerful than other symbols, or lose five cards you have not even seen yet. You win if you open all the doors. You lose if you make through the whole deck without opening up all the doors.
There are a couple of rules, but this is basically what is at the heart of the gameplay. It is a fun little puzzle, and after a couple of games, you can fall easily into its rhythm much like you do with any game of solitaire. The problem with the game comes when you come across a door or a Oniverse monster. You resolve the conflict that comes with one of these cards, and then you have to reshuffle the deck. During one game of Onirim you can end up shuffling the deck up to fifteen times that will pull you out of that rhythm that you are looking for in a solitaire game.
If you are looking for a more streamlined version of the game, there is an app version of the game that can include two of the expansions that come with the game. It is a little wonky when trying to discard a card, but for the most part it solves the problem of always having to reshuffle the cards anytime one of the special cards shows up. It does not have the feel of a solitaire card game, but it is a great way to experience the game especially if you find yourself waiting around and have nothing to do.
Rating – 8
ARTWORK
The unboxing experience is always a fun one, but never have I ever been more enthralled than when opening the box for Onirim for the first time. Elise Plessis, the artist for the game went beyond just supplying with pretty pictures, and cute little plastic pieces. The box unfolds all of the goodies hidden inside through various layers just like you are entering the nightmare that you will eventually try to escape. This then opens up to the two large decks of cards that includes not only the base game but all of the expansions that come with the game. There is a little plastic monster that comes with the game tat serves no real purpose but adds to the mystique of the game. I like to place it just outside of my gameplay to remind me that the monster is lurking anywhere within the confines of my adventure through the cards. The cards themselves have a surreal artwork that belongs nowhere else but the dreamland that you are about to enter. It all combines to immerse a person into the dramatic theme that goes along with this game.
Rating – 10
SOLO PLAY
Like a lot of games out there, Onirim markets itself as a game that is able to be played by two people but in reality, it is nothing more than a solo game. It is a great puzzle to work out, but my one complaint with it is the constant reshuffling that occurs during the game. The base game is a little easy as well, and after you figure out what to do in each situation, it presents a game very similar to regular solitaire that does not offer a lot of options in its design. The complication starts to occur when you start to add the expansions that come with the game, and it allows you to amp up the options that are available to you.
Rating – 7
EXPANSIONS/ OTHER GAMES in the ONIVERSE
Just like the box says, Onirim comes with seven different expansions. If you get the app, two of the options are available to you, and the nice thing about all of these expansions, you can mix and match them until you create the deck that you like to play the most. It also adds enough variety to the game that it will have you opening the box on numerous occasions to see if you can escape from the nightmare presented to you. This makes the game extremely fun with an great amount of replay-ability that allows it to live on long after you have bought it.
Onirim is also the introduction to the Oniverse, a series of solitaire games that Shadi Torbey claims that you can play with two people. At the writing of this blog there are eight games in total with what appears to be a new additional coming soon. Each game is another box with a great solo experience with additional expansions to the game that you can mix and match to create your own version of the game that you like best. The games do not work with each other except thematically, and they are more there own games than they are an extension of Onirim. Like any other sequels there are some better than others. I have not played all of them, but out of the ones I have played I enjoy Sylvion the best though there are some other fun ones out there.
Rating – 9
OVERALL
Onirim and its universe is a great introduction to solo board gaming. The games possess a zen-like quality to them that help you relax while presenting you with an engaging puzzle. Each box in the Oniverse has enough variety and challenge that you can build your own deck to find the complexity of the puzzle that you are most comfortable with. Though I do enjoy the app more than the actual box for the game Onirim because of the amount of shuffling involved to play the game right, the other games do not have this problem, and at the time of writing this review, also do not have apps available. It is always nice to have a box or two in the Oniverse in your collection so you can have a great solo experience that you are looking for.
I know that I have gone quiet on my blog for a little while. It has been almost five years where I have had a break like this. I usually try to post at least once a week while working and as often as I can while I am on vacation, but things got a little busy for me over the last month. I have been taking a class so that I can renew my educator’s license, and I had some family matters that came up. The combination of the two made my leaving Jordan rather quick, and I was not able to write posts during that time. Well, things have calmed down, I’ve found myself back in America for a bit before making the final move to Peru, and I now can write again. I look forward to connecting with all of you again, and in the meantime, here is a picture of wild turkeys that I took recently while I was out walking. I hope to bring you more exciting things in the coming days, and thank you for being patient with me.
You like to hold up the love of your son As proof he is the head of his classes, But when you look at all that he has done, He is just another of the masses. You cannot claim that he is the smartest Just because you wish for it to be so. You just need to see him taking a test That you’ll recognize him to be below. Maybe if you engaged in his learning And tried to grow in his abilities Then the longings in which you are yearning Would be worthy of the praise that you tease. Practice in the art of education, And stop with this grade negotiation.
This will be the last time I will come here Because I do not see any return, And now that I know that the end is near To see it one last time, my heart does yearn. I know I have walked down this path before, But I still marvel at the sights to see, They take me back to the places of yore That will take from me a minimal fee. But I know that a snapshot will not do To capture the way this path makes me feel Because when I look back at what I knew, I will wonder if it was ever real. I just need to enjoy it while I can, Not worrying about some future plan.
This has been my favorite restaurant Ever since we arrived in this country, But the last time I visited, I can’t Remember when. There was too much to see, Such as those ruins of Roman design, Or the Treasury carved into the cliff, Both of which are a sight that’s so divine That to see them, it is truly a gift. I am glad to have seen them one last time Before I shake off the dust of this land For a place with a more tropical clime, And other attractions that are so grand. To not see them again will choke my craw, So I’m the tour of the last hurrah.
I have known for quite some time now that this would be my last year in Jordan, and though I have taken some of the necessary steps to move on to my next adventure, it really has not hit me yet that I will be moving on. It was not until a couple of friends came into town that I started to realize that my time in the country was starting to become limited, and as I showed them around to some of my favorite spots, I started to realize that this was the beginning of my last hurrah tour of the country I have lived in for the last four years.
Of course, some of this last tour took me to the major sights of the country. I had to take them to the Roman ruins in Jerash, and the marvels of the buildings carved into the sides of mountains in Petra. I have been to both of these places on numerous occassions, but it felt a little different this time around because I knew that it would be the last time I would be seeing them. It wasn’t like the wonder I had felt during the first time I had witnessed these places, but a meloncholy kind of sadness that went along with the fact that I could no longer take these places for granted just because they would soon no longer be right in my backyard.
When I do visit them now, I see them with a fresh set of eyes, looking for those details that I missed the other times I have been here. It helps that I am going to these places with people who have not been before because they spend their time marveling at all of the things that I have already witnessed. They point and gawk and tell me about how fascinating it all is. I have to play tour guide a bit, telling the little nuggets of information that I can glean from what I have heard the previous times I have been here.
And then there are the new things that I missed the first time around, or the way that life will make some unpredictable changes to add a new flavor to something old. It is the donkey standing in the perfect place so I can take the perfect picture. It is the kids placing their stuffed animals in the carved alcoves of the cliffs so they can take pictures of them as if they are a part of the landscape. It is the people dotting the cracked earth on their way to the salt flats of the Dead Sea. These are the things that I didn’t notice the other times I had visited these place, but they seemed more important now.
I am noticing the country again just like I had when I first arrived, but it is different this time around. I am not looking on the sights with awe and wonder because I already know the stories behind them. Now, I look upon them like an enjoyable book whose pages are running out, and already know how it is going to end. I am still enjoying the experience, but soon I am going to have to close that book and place it on my shelf to remember the story I once enjoyed.
But as every reader knows, there are many great books out there. All you have to do is to look over the horizon to find that next great story. I may be leaving Jordan behind, but I do have that next great adventure just around the corner. I have really enjoyed my time out here, and I am glad that I am getting the opportunity to have my last hurrah before I go, but I am also excited for the next stop in my life.
I want to thank those people that made me go and take this last tour of Jordan before I left, but I also want to thank Jordan for four great years with the ability to experience a part of the world that not many people get to see. I will miss you when I am gone, but I will still enjoy those last pages before I leave.
It started off with a simple picture. I took it while walking to my classroom one morning. It was of the little garden I pass by every morning on the side of the school, something that I would usually take for granted, but today I actually paid attention to it. The reason being that I only had 100 days left in Jordan, and I had never taken a picture of it before. I do remember the first time I saw this walkway and the way that I thought that it was a nice addition to any school, and it added to the aesthetics. After a awhile, I took it for granted and then eventually did not even pay attention it anymore. But on that day, I decided I wanted to take a picture so I could remember it.
This made me start to realize that there were many little corners of Jordan that I have enjoyed, but I don’t have pictures of. Considering that I took the first picture on a day where there was only 100 days left, it was the perfect time to start taking a single picture every day and to share it on Facebook, so I could collect those small little corners that have become a part of collective memory. Facebook would remind me of them years later, and I could reminisce of my time spent in this country.
At least that was the idea, but something strange happened along the way. People started talking to me about the project. I’ll be honest. This was more for me than it was for people to pay attention, but they started to get excited about the picture I would bring them everyday. It was something simple to share with the world, something that did not have political implications behind it, something that wasn’t about showing off to a crowd of people about how great of a life I can pretend to have. Instead, it was just a simple picture that was shared with people, a snapshot of what life was actually about, sometimes simple, and sometimes something that was more exciting, in other words, the way that life is lived.
At first I couldn’t figure out why these pictures connected so much with people, but then they told me what was that they liked about them. The pictures returned them back to a time when things were simpler, and social media was not a way push our political views, or pretend we were part of a television show that we thought everybody should watch. It was just a way to share our lives with the people we find important. It took away the vitriol and FOMO and made it about the simplicity of life.
I am not going to say that these things have not disappeared from social media, but it has been nice to add something that is different to the sights. It makes me wonder that if more people would return to these kinds of posts that we can retrain the algorithm to go back to that time where social media is something that you are excited to look at and not something that brings us grief. I know it started off as just a project to take pictures for one hundred days, but now that I am half way through the experiment, I am glad to discover that it was actually something a little more.
We will find the dat when we fall over To toss ’bout like a turtle on its back. The pedestrians will stop and gander, Taking away the dignity that we lack. Will they hear the beg for a helping hand, Or will they look for a viral picture That will help them sell their personal brand Because they wandered on our exposure? Do they not understand they will be here In this sad compromising position After they start collecting all their years, Diving in their own foolish transgression? They will never look up to the top shelf Because that goes against their honest self.
I cannot claim to have come from the Pacific Northwest, but I have visited enough times to believe that it has now become a part of me. The natural beauty that this part of the world has to offer is unlike any other place in the world that I have seen. There are majestic rivers filled with salmon, elk wandering through the woods, foxes hiding in the plains, hawks flying over the wetlands, and even bear hiding up in the mountains. The place is a paradise for anyone who loves the outdoors. If only there was a way that I could bring that beauty to my table in the form of a board game. Luckily, there is the 2022 Spiel de Jahres award winning game, Cascadia, the perfect way to be transported back to the Pacific Northwest
THEME
Building a wilderness in the Pacific Northwest and populating it with animals does not sound like it would sing very well as a board game. It would feel like just something that was plastered on a game with good mechanics, but I think it was the other way around. The five environments in this game as places that are easily spotted all over Oregon and Washington, and the care given to the animals and their placement also lends itself to the care of understanding these balanced ecosystems. The ways the bears, foxes, elk, and hawks interact with their environments work very similar to how they would in real life. The animal, salmon, is the one that does not always seem to work the way that they should. Granted they do create salmon runs, but this does not always make sense when they appear in plains or mountains. Every time I have played with new people, they have questioned this choice. It is the one small hiccup in an otherwise beautifully planned theme to this game, and it is quickly forgotten once game play begins.
Rating – 9
GAMEPLAY
I love the teach of this game. It is really simple, giving people only four choices per turn. In front of them there are four environments paired up with a type of animal. They pick one of the pairs, and add it to their environment. In the course of the game, they are trying to create bigger environments because they will get points for each of the five types of environments based on how many hexagons they have connected. They will also try to place animals on those overall landscape in certain ways that will also collect a certain amount of points. If they place an animal on a single environment place, they earn a pinecone that also collects points, or the pinecones can be used for special powers during the pick phase that allows a player more options of what they can grab. That is basically all you need to know in order to play the game.
I know it sounds simple, but the choices become tough to make while playing the game. The strategy of what you want to do and when is more complicated then you think. The game also comes with four sets of cards that change how the animal placements score, allowing a fresh perspective on the game if you get tired of the base set. The game gets more complicated with each level, and I would even suspect that you could pick out cards at random to play the various animals if you wanted to mix it up even further. It just makes the replay-ability of the game nearly limitless, and it would take a lot to ever get tired of all this box has to offer.
Rating – 10
ARTWORK
It did not take long to find an artist to add a little flavor to this game. Randy Flynn, the game’s designer, did not even have to look outside of the Pacific Northwest. He was able to find the renowned artist who had created the artwork for games such as Viticulture, Calico, and Wingspan. Her ability to capture the true essence of nature shines in this game. The depictions of all of the animals is absolutely gorgeous, and adds to the gameplay. Also when you eventually build your landscape in front of you, it looks like you looking down at Central Oregon from a plane. There is a nice balance between the five landscapes so one of them does not dominate over another, and when you add the animals, the colors really pop. It does take a game or two to be able to distinguish between the mountains, and the water environments, but besides that, the game is beautiful.
Rating – 9
INTERACTIVITY
This game is what I refer to as a zen game. There is a central portion of the game play area where people make their selection, and whatever you chose is added to a grid that is set up in front of you. When playing the game, you spend more time making decisions that effect nobody more than you, and the pretty design that you create in front of you is created for your own benefit. There is not much interaction with the other players except when you pick your tile and animal. Sometimes people will pick the combination that you wanted because they also wanted the same thing, and sometimes you will pick something because it will prevent somebody else from doing something really spectacular. Otherwise, most of the game is spent designing your own little part of the Pacific Northwest, and rarely do you pay attention to what somebody else is doing. There is a little bit of interaction when you tally up all of the points at the end of the game, especially when looking at the different environments. Some people will gain bonuses for having the biggest of each of the environments, but that still does not have a huge impact on how you play the game. Overall, it is the perfect game for those that do not like to be mean to other people, and most of the interaction of the game is spent enjoying each others’ company.
Rating – 7
EXPANSIONS
The reason that many expansions exist is because people want to breathe life back into a game that have loved but have grown tired of. A good expansion won’t just add new cards or extra places at the table; instead, it will add new mechanics that reminds people why they fell in love with the game in the first place. Landmarks is this kind of expansion. There are now chunky landmark tokens that can add to your board that will allow you to collect a bonus card that gives you another challenge to go after. It complicates the game a little bit, but not enough to make it confusing to anyone who has become familiar with the gameplay already.
Even with this new mechanic, it also adds new animal cards, new tiles, and allows for up to six players to enjoy the game at one time. So it not only adds new mechanics, but it gives you that little bit of extra that you want in an expansion, and it is easily one of the best expansions ever introduced to a game.
Rating – 10
OVERALL
Cascadia has become a regular at my game table, and it is easy to bring new people in to enjoy it because the rules are easy to understand but the strategy is deeper than expected. It has a beautiful table presence, and the initial box has enough of differences in it to make it replay-able without it ever getting boring. Even if it does start to get a little boring, the Landmarks expansion is the perfect addition to bring back the joy that you had when you started playing it in the first place. It is easy to see why it won the Spiel de Jahres award, and it should be a part of everybody’s board game collection because it is a very fun game.